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-rw-r--r--assets/shaders/glyph.vert20
1 files changed, 10 insertions, 10 deletions
diff --git a/assets/shaders/glyph.vert b/assets/shaders/glyph.vert
index f48056d..9907ce1 100644
--- a/assets/shaders/glyph.vert
+++ b/assets/shaders/glyph.vert
@@ -3,18 +3,19 @@
// vertex
layout(location = 0) in vec2 in_position;
layout(location = 1) in vec2 in_uv;
+layout(location = 2) in vec2 in_atlas_size;
// instance
-layout(location = 2) in vec4 in_fg_color;
-layout(location = 3) in vec4 in_bg_color;
-layout(location = 4) in ivec4 in_sprite_region;
-layout(location = 5) in float in_width;
+layout(location = 3) in vec4 in_fg_color;
+layout(location = 4) in vec4 in_bg_color;
+layout(location = 5) in vec2 in_sprite_region_min;
+layout(location = 6) in vec2 in_sprite_region_max;
+layout(location = 7) in float in_width;
layout(location = 0) out vec4 out_fg_color;
layout(location = 1) out vec4 out_bg_color;
-layout(location = 2) out vec4 out_sprite_region;
-layout(location = 3) out vec2 out_uv;
-layout(location = 4) out float out_width;
+layout(location = 2) out vec2 out_uv;
+layout(location = 3) out float out_width;
out gl_PerVertex
{
@@ -23,10 +24,9 @@ out gl_PerVertex
void main()
{
- gl_Position = vec4(in_position, 0.0, 1.0);
+ gl_Position = vec4(in_position / 4.0, 0.0, 1.0);
out_fg_color = in_fg_color;
out_bg_color = in_bg_color;
- out_sprite_region = in_sprite_region;
- out_uv = in_uv;
+ out_uv = mix(in_sprite_region_min, in_sprite_region_max, in_uv) / in_atlas_size;
out_width = in_width;
}