diff options
Diffstat (limited to 'assets/shaders/glyph.vert')
| -rw-r--r-- | assets/shaders/glyph.vert | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/assets/shaders/glyph.vert b/assets/shaders/glyph.vert index f48056d..9907ce1 100644 --- a/assets/shaders/glyph.vert +++ b/assets/shaders/glyph.vert @@ -3,18 +3,19 @@ // vertex layout(location = 0) in vec2 in_position; layout(location = 1) in vec2 in_uv; +layout(location = 2) in vec2 in_atlas_size; // instance -layout(location = 2) in vec4 in_fg_color; -layout(location = 3) in vec4 in_bg_color; -layout(location = 4) in ivec4 in_sprite_region; -layout(location = 5) in float in_width; +layout(location = 3) in vec4 in_fg_color; +layout(location = 4) in vec4 in_bg_color; +layout(location = 5) in vec2 in_sprite_region_min; +layout(location = 6) in vec2 in_sprite_region_max; +layout(location = 7) in float in_width; layout(location = 0) out vec4 out_fg_color; layout(location = 1) out vec4 out_bg_color; -layout(location = 2) out vec4 out_sprite_region; -layout(location = 3) out vec2 out_uv; -layout(location = 4) out float out_width; +layout(location = 2) out vec2 out_uv; +layout(location = 3) out float out_width; out gl_PerVertex { @@ -23,10 +24,9 @@ out gl_PerVertex void main() { - gl_Position = vec4(in_position, 0.0, 1.0); + gl_Position = vec4(in_position / 4.0, 0.0, 1.0); out_fg_color = in_fg_color; out_bg_color = in_bg_color; - out_sprite_region = in_sprite_region; - out_uv = in_uv; + out_uv = mix(in_sprite_region_min, in_sprite_region_max, in_uv) / in_atlas_size; out_width = in_width; } |
