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#version 450
// vertex
layout(location = 0) in vec2 in_position;
layout(location = 1) in vec2 in_uv;
// instance
layout(location = 2) in vec4 in_fg_color;
layout(location = 3) in vec4 in_bg_color;
layout(location = 4) in ivec4 in_sprite_region;
layout(location = 5) in float in_width;
layout(location = 0) out vec4 out_fg_color;
layout(location = 1) out vec4 out_bg_color;
layout(location = 2) out vec4 out_sprite_region;
layout(location = 3) out vec2 out_uv;
layout(location = 4) out float out_width;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
gl_Position = vec4(in_position, 0.0, 1.0);
out_fg_color = in_fg_color;
out_bg_color = in_bg_color;
out_sprite_region = in_sprite_region;
out_uv = in_uv;
out_width = in_width;
}
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