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authorJonathan Bradley <jcb@pikum.xyz>2025-06-11 16:04:48 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-06-11 16:04:54 -0400
commit0f89d12e747b380b35143815a2c8e87c6ee752d4 (patch)
tree78617e7cb819093aa9c0ad107b5dc79891e8ff55 /src/scene-types.hpp
parente478bae42cf886a12433331937887de4c4e85ce2 (diff)
pke: serialize PkeInput first-pass
Diffstat (limited to 'src/scene-types.hpp')
-rw-r--r--src/scene-types.hpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/scene-types.hpp b/src/scene-types.hpp
index 655c621..d010d12 100644
--- a/src/scene-types.hpp
+++ b/src/scene-types.hpp
@@ -1,9 +1,10 @@
#ifndef PKE_SCENE_TYPES_HPP
#define PKE_SCENE_TYPES_HPP
-#include "pk.h"
-#include "components.hpp"
#include "camera.hpp"
+#include "components.hpp"
+#include "pk.h"
+#include "player-input.hpp"
const uint8_t SCENE_NAME_MAX_LEN = 16;
#define pke_scene_name_printf_format "%16s"
@@ -13,6 +14,7 @@ struct pke_scene : public Entity_Base {
char name[SCENE_NAME_MAX_LEN] = {'\0'};
SceneHandle scene_handle = SceneHandle_MAX;
pk_arr_t<CameraHandle> cameras;
+ pk_arr_t<InputActionSetHandle> input_handles;
};
#endif /* PKE_SCENE_TYPES_HPP */