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authorJonathan Bradley <jcb@pikum.xyz>2023-09-28 15:54:53 -0400
committerJonathan Bradley <jcb@pikum.xyz>2023-09-28 15:54:53 -0400
commit30c94ea126b7d079731be9e611db4c03b182826f (patch)
tree98bc75d3cc4109a97536cb8ddc5c9c0874fb9920 /assets
parent55326a83ab71309e98137af81dbd5755bf718a6c (diff)
refactor entity gltf loading to be more explicit
The _Texture pipeline expects there to be 4 buffers bound, so we need to make sure the gltf file has *all* of these. Making this more dynamic can be a future refactor when we're ready for more pipeline creation and shaders to be more dynamic
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