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| author | Jonathan Bradley <jcb@pikum.xyz> | 2023-09-28 15:54:53 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2023-09-28 15:54:53 -0400 |
| commit | 30c94ea126b7d079731be9e611db4c03b182826f (patch) | |
| tree | 98bc75d3cc4109a97536cb8ddc5c9c0874fb9920 /assets | |
| parent | 55326a83ab71309e98137af81dbd5755bf718a6c (diff) | |
refactor entity gltf loading to be more explicit
The _Texture pipeline expects there to be 4 buffers bound, so we
need to make sure the gltf file has *all* of these.
Making this more dynamic can be a future refactor when we're ready
for more pipeline creation and shaders to be more dynamic
Diffstat (limited to 'assets')
0 files changed, 0 insertions, 0 deletions
