diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-01-23 21:57:31 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-01-23 21:57:31 -0500 |
| commit | e93eb289ca44e98967482ab80fd5329f85ccd03e (patch) | |
| tree | 4164b6d5b9ac2e40d18ec3eea52730c9f9606ccb /assets/shaders/present.vert | |
| parent | 846a6e1185417ee3e187edc06ef327d180bf0d9b (diff) | |
pke: first-pass 2d overlay render pass scaffolding
Diffstat (limited to 'assets/shaders/present.vert')
| -rw-r--r-- | assets/shaders/present.vert | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/assets/shaders/present.vert b/assets/shaders/present.vert index 5423fcf..a5d60d0 100644 --- a/assets/shaders/present.vert +++ b/assets/shaders/present.vert @@ -4,11 +4,11 @@ layout (location = 0) out vec2 outUV; out gl_PerVertex { - vec4 gl_Position; + vec4 gl_Position; }; void main() { - outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2); - gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f); -}
\ No newline at end of file + outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2); + gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f); +} |
