diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-08-21 21:45:38 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-08-21 21:45:38 -0400 |
| commit | 8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 (patch) | |
| tree | eaddcd8a1f6f735dc6ea2fe3380e5fe1c90754e6 /assets/shaders/3d.vert | |
| parent | 77d547596c23d5878fee417d3aa0a3bf38037e65 (diff) | |
pke: embed shaders in executable
Diffstat (limited to 'assets/shaders/3d.vert')
| -rw-r--r-- | assets/shaders/3d.vert | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/assets/shaders/3d.vert b/assets/shaders/3d.vert new file mode 100644 index 0000000..8b2c133 --- /dev/null +++ b/assets/shaders/3d.vert @@ -0,0 +1,31 @@ +#version 450 + +layout(binding = 0) uniform UniformBufferObject { + mat4 model; + mat4 view; + mat4 proj; +} ubo; + +// vertex +// layout(location = 0) in vec4 inColor; +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNorm; +layout(location = 2) in vec2 inUV; + +// instance +layout(location = 3) in mat4 instPosRotScale; + +// output +layout(location = 0) out vec4 fragColor; +layout(location = 1) out vec3 fragTexCoord; + +void main() { + gl_Position = + ubo.proj * + ubo.view * + ubo.model * + instPosRotScale * + vec4(inPosition, 1.0); + fragColor = vec4(0.0, 0.0, 0.0, 0.0); + fragTexCoord = vec3(inUV, 0); +} |
