From 8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 21 Aug 2025 21:45:38 -0400 Subject: pke: embed shaders in executable --- assets/shaders/3d.vert | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 assets/shaders/3d.vert (limited to 'assets/shaders/3d.vert') diff --git a/assets/shaders/3d.vert b/assets/shaders/3d.vert new file mode 100644 index 0000000..8b2c133 --- /dev/null +++ b/assets/shaders/3d.vert @@ -0,0 +1,31 @@ +#version 450 + +layout(binding = 0) uniform UniformBufferObject { + mat4 model; + mat4 view; + mat4 proj; +} ubo; + +// vertex +// layout(location = 0) in vec4 inColor; +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNorm; +layout(location = 2) in vec2 inUV; + +// instance +layout(location = 3) in mat4 instPosRotScale; + +// output +layout(location = 0) out vec4 fragColor; +layout(location = 1) out vec3 fragTexCoord; + +void main() { + gl_Position = + ubo.proj * + ubo.view * + ubo.model * + instPosRotScale * + vec4(inPosition, 1.0); + fragColor = vec4(0.0, 0.0, 0.0, 0.0); + fragTexCoord = vec3(inUV, 0); +} -- cgit v1.2.3