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#include "./pke-test-audio.h"
#include "game-settings.hpp"
#include "pk.h"
#include "audio-types.hpp"
#include "audio.hpp"
#include "asset-manager.hpp"
#include "thread-pool.hpp"
#include "window.hpp"
#include <chrono>
#include <thread>
#include <threads.h>
pk_membucket *bkt = nullptr;
void pke_test_audio_spinup() {
// pk_funcinstr_init();
pkeSettings.isSimulationPaused = true;
PkeThreads_Init();
AM_Init();
pke_audio_init();
// pk_funcinstr_teardown();
};
void pke_test_audio_teardown() {
// pk_funcinstr_init();
pke_audio_teardown();
AM_Teardown();
PkeThreads_Teardown();
bkt = nullptr;
// pk_funcinstr_teardown();
};
int pke_test_audio_001() {
uint32_t i;
try {
bkt = pk_mem_bucket_create("pke_test_serialization", PK_MEM_DEFAULT_BUCKET_SIZE, PK_MEMBUCKET_FLAG_NONE);
UBO.model = glm::translate(glm::mat4(1.f), glm::vec3(0, 0, 0));
float *zip_bop_bytes = pk_new<float>(48000, bkt);
float phase = 0.0f;
float phase_increment = 440.f / 48000.f;
for (i = 0; i < 48000; ++i) {
zip_bop_bytes[i] = 2.f * (phase - floor(phase + 0.5f));
phase += phase_increment;
if (phase >= 1.f) phase -= 1.f;
}
const AssetKey ak_sawtooth {"sawthooth"};
AssetHandle ah_sawtooth = AM_Register(ak_sawtooth, PKE_ASSET_TYPE_AUDIO, zip_bop_bytes, sizeof(float) * 48000, 64);
pk_delete<float>(zip_bop_bytes, 48000, bkt);
pke_audio_play(ah_sawtooth, pke_audio_source_music, glm::vec3(0), pke_audio_flag_none);
while (pke_audio_mstr.playing_objects.next > 0) {
pke_audio_tick(0.001f);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
AM_Release(ah_sawtooth);
} catch (const std::exception &ex) {
pk_mem_bucket_destroy(bkt);
throw;
}
pk_mem_bucket_destroy(bkt);
return 0;
}
struct pke_test_group *pke_test_audio_get_group() {
static const uint64_t test_count = 1;
static struct pke_test tests[test_count] = {
{
.title = "test 001",
.func = pke_test_audio_001,
.expected_result = 0,
},
};
static struct pke_test_group group = {};
group.title = "audio";
group.group_setup = nullptr;
group.group_teardown = nullptr;
group.test_setup = pke_test_audio_spinup;
group.test_teardown = pke_test_audio_teardown;
group.n_tests = test_count;
group.tests = &tests[0];
return &group;
}
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