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#ifndef PKE_WINDOW_HPP
#define PKE_WINDOW_HPP
#include "memory.hpp"
#include "asset-manager.hpp"
#include <cstring>
#include <cstdio>
#include <vector>
#include <cassert>
#include <GLFW/glfw3.h>
#include <vulkan/vulkan.h>
const unsigned int MAX_FRAMES_IN_FLIGHT = 2;
extern GLFWwindow *window;
extern VkInstance vkInstance;
extern VkPhysicalDevice vkPhysicalDevice;
extern VkSurfaceKHR vkSurfaceKHR;
extern VkDevice vkDevice;
struct PKEWindowProperties {
unsigned int width = 1280;
unsigned int height = 720;
};
void CreateWindow(PKEWindowProperties *wp);
void DestroyWindow();
VkShaderModule UploadShader(AssetHandle handle);
void Render();
#endif /* PKE_WINDOW_HPP */
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