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#include "scene.hpp"
#include "ecs.hpp"
#include "pk.h"
#include <string.h>
#include <filesystem>
struct pke_scene_master {
pk_membucket *bkt;
pk_bkt_arr_t<pke_scene> bc;
} scene_mstr;
void pke_scene_master_init() {
scene_mstr.bkt = pk_mem_bucket_create("pk_bkt_arr scene", 1024 * 1024, PK_MEMBUCKET_FLAG_NONE);
new (&scene_mstr.bc) pk_bkt_arr_t<pke_scene>{ pk_bkt_arr_handle_MAX_constexpr, scene_mstr.bkt, scene_mstr.bkt };
}
void pke_scene_master_teardown() {
pk_bkt_arr_teardown(&scene_mstr.bc);
pk_mem_bucket_destroy(scene_mstr.bkt);
}
pke_scene *pke_scene_create(const char *scene_name) {
NULL_CHAR_ARR(safe_scene_name, SCENE_NAME_MAX_LEN);
size_t offset;
pk_iter_t<pke_scene> it{};
bool valid;
std::filesystem::path p(scene_name);
struct pke_scene *scene = nullptr;
sprintf(safe_scene_name, "%.15s", p.stem().c_str());
/* 2025-09-05 JCB
* There used to be logic here enforcing names unique scene names.
*/
valid = pk_bkt_arr_iter_begin(&scene_mstr.bc, &it);
while (valid == true) {
// TODO add uuid logic here.
if (false) {
fprintf(stderr, "[pke_scene_create] failed to create scene: pke_scene::name already in use.");
}
valid = pk_bkt_arr_iter_increment(&scene_mstr.bc, &it);
}
SceneHandle scene_handle{ pk_bkt_arr_new_handle(&scene_mstr.bc) };
if (scene_handle == SceneHandle_MAX) {
fprintf(stderr, "[pke_scene_create] failed to get new scene handle from BucketContainer.");
return nullptr;
}
scene = &scene_mstr.bc[scene_handle];
new (scene) pke_scene{};
ECS_CreateEntity(scene);
scene->file_path.val = 0;
scene->file_path.length = 0;
scene->file_path.reserved = 0;
scene->scene_handle = scene_handle;
offset = (strlen(safe_scene_name) > SCENE_NAME_MAX_LEN ? strlen(safe_scene_name) - SCENE_NAME_MAX_LEN : 0);
for (int i = 0; i < SCENE_NAME_MAX_LEN; ++i) {
scene->name[i] = safe_scene_name[i + offset];
}
return scene;
}
struct pke_scene *pke_scene_get_by_handle(SceneHandle scene_handle) {
return &scene_mstr.bc[scene_handle];
}
struct pke_scene *pke_scene_get_by_name(const char *scene_name) {
assert(scene_name != nullptr);
NULL_CHAR_ARR(safe_name, SCENE_NAME_MAX_LEN + 1);
strncpy(safe_name, scene_name, SCENE_NAME_MAX_LEN + 1);
using SceneFindFn = pk_tmpln_2<bool, const struct pke_scene *, const struct pke_scene *, const void *, const void *>;
SceneFindFn scene_find_cb{};
scene_find_cb.func = [&safe_name](const struct pke_scene *user_obj_data, const struct pke_scene *arr_obj_data) {
(void)user_obj_data;
return memcmp(safe_name, arr_obj_data->name, PK_MIN(strlen(safe_name), SCENE_NAME_MAX_LEN)) == 0;
};
SceneHandle handle { pk_bkt_arr_find_first_handle(&scene_mstr.bc, &SceneFindFn::invoke, &scene_find_cb, NULL) };
if (handle == SceneHandle_MAX) return nullptr;
return &scene_mstr.bc[handle];
}
pk_bkt_arr *pke_scene_get_scenes() {
return &scene_mstr.bc;
}
void pke_scene_tick(double delta) {
(void)delta;
pk_iter_t<pke_scene> iter;
bool b;
b = pk_bkt_arr_iter_begin(&scene_mstr.bc, &iter);
while (b == true) {
if (iter->isMarkedForRemoval == true) {
if (iter->file_path.reserved > 0) {
pk_delete_arr<char>(iter->file_path.val, iter->file_path.reserved);
}
pk_bkt_arr_free_handle(&scene_mstr.bc, iter->scene_handle);
new (&*iter) pke_scene{};
}
b = pk_bkt_arr_iter_increment(&scene_mstr.bc, &iter);
}
}
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