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#include "scene.hpp"
#include "bucketed-array.hpp"
#include "ecs.hpp"
#include <cstring>
struct pke_scene_master {
BucketContainer<pke_scene, SceneHandle> bc;
} scene_mstr;
void pke_scene_master_init() {
Buckets_Init(scene_mstr.bc);
}
void pke_scene_master_teardown() {
Buckets_Destroy(scene_mstr.bc);
}
pke_scene *pke_scene_create(const char *scene_name) {
struct pke_scene *scene = pke_scene_get_by_name(scene_name);
if (scene != nullptr) {
fprintf(stderr, "[pke_scene_create] failed to create scene: pke_scene::name already in use.");
return nullptr;
}
SceneHandle scene_handle = Buckets_NewHandle(scene_mstr.bc);
if (scene_handle == SceneHandle_MAX) {
fprintf(stderr, "[pke_scene_create] failed to get new scene handle from BucketContainer.");
return nullptr;
}
scene = &scene_mstr.bc.buckets[scene_handle.bucketIndex][scene_handle.itemIndex];
ECS_CreateEntity(scene);
scene->scene_handle = scene_handle;
size_t offset = (strlen(scene_name) > SCENE_NAME_MAX_LEN ? strlen(scene_name) - SCENE_NAME_MAX_LEN : 0);
for (int i = 0; i < SCENE_NAME_MAX_LEN; ++i) {
scene->name[i] = scene_name[i + offset];
}
return scene;
}
struct pke_scene *pke_scene_get_by_handle(SceneHandle scene_handle) {
return &scene_mstr.bc.buckets[scene_handle.bucketIndex][scene_handle.itemIndex];
}
struct pke_scene *pke_scene_get_by_name(const char *scene_name) {
assert(scene_name != nullptr);
NULL_CHAR_ARR(safe_name, SCENE_NAME_MAX_LEN + 1);
strncpy(safe_name, scene_name, SCENE_NAME_MAX_LEN + 1);
pk_handle_bucket_index_T b;
pk_handle_item_index_T i, ii;
for (b = 0; b < scene_mstr.bc.pkeHandle.bucketIndex + 1; ++b) {
ii = scene_mstr.bc.pkeHandle.bucketIndex == b ? scene_mstr.bc.pkeHandle.itemIndex : scene_mstr.bc.limits.itemIndex;
for (i = 0; i < ii; ++i) {
if (memcmp(safe_name, scene_mstr.bc.buckets[b][i].name, PK_MIN(strlen(safe_name), SCENE_NAME_MAX_LEN)) == 0) {
return &scene_mstr.bc.buckets[b][i];
}
}
}
return nullptr;
}
pk_handle_bucket_index_T pke_scene_get_bucket_count() {
return scene_mstr.bc.pkeHandle.bucketIndex + 1;
}
struct pke_scene *pke_scene_get_scenes(pk_handle_bucket_index_T bucket_index, pk_handle_item_index_T *item_count) {
assert(bucket_index <= scene_mstr.bc.pkeHandle.bucketIndex);
assert(item_count != nullptr);
*item_count = bucket_index == scene_mstr.bc.pkeHandle.bucketIndex ? scene_mstr.bc.pkeHandle.itemIndex : scene_mstr.bc.limits.itemIndex;
return scene_mstr.bc.buckets[bucket_index];
}
void pke_scene_remove(SceneHandle handle) {
pke_scene *scn = pke_scene_get_by_handle(handle);
assert(scn != nullptr && "[pke_scene_remove] Failed to find scene by requested SceneHandle");
// TODO mark bucket slot as open
ECS_MarkForRemoval(scn);
for (long i = 0; i < scn->cameras.next; ++i) {
PkeCamera_Destroy(scn->cameras[i]);
}
if (scn->file_path.reserved > 0) {
pk_delete<char>(scn->file_path.val, scn->file_path.reserved);
}
scn->file_path = {};
scn->name[0] = '\0';
scn->scene_handle = SceneHandle_MAX;
pk_arr_reset(&scn->cameras);
}
void pke_scene_register_camera(SceneHandle scene_handle, CameraHandle cameraHandle) {
assert(scene_handle != SceneHandle_MAX);
assert(cameraHandle != CameraHandle_MAX);
pke_scene *scene = pke_scene_get_by_handle(scene_handle);
assert(scene != nullptr && "Failed to find scene by requested SceneHandle");
pk_arr_append(&scene->cameras, &cameraHandle);
}
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