summaryrefslogtreecommitdiff
path: root/src/main.cpp
blob: c8c8a0d577fbf552178d868d051e6e13df5e039e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136

#include <chrono>
#include <cstdio>
#include <cmath>
#include <exception>
#include <thread>
#include <csignal>

#include "player-input.hpp"
#include "asset-manager.hpp"
#include "ecs.hpp"
#include "entities.hpp"
#include "game-settings.hpp"
#include "game-type-defs.hpp"
#include "game.hpp"
#include "window.hpp"

void signal_handler(int signal_num) {
	fprintf(stdout, "Received signal: %d - shutting down\n", signal_num);
	pkeSettings.isGameRunning = false;
}

PKEWindowProperties windowProps{};

void Tick(double delta) {
	Game_Tick(delta);
}

int main() { 
	signal(SIGTERM, signal_handler);

	fprintf(stdout, "PKE ENTERING\n");
	try {
		AM_Init();
		Game_Init();
		ECS_Init();
		CreateWindow(&windowProps);
		PkeInput_Init();
		EntityType_Init();

		GameTimePoint lastTimePoint = pkeSettings.steadyClock.now();
		double deltaTillNextRender = pkeSettings.deltaPerFrame;
		GameTimePoint lastLogTimePoint = pkeSettings.steadyClock.now();
		int64_t tickCount = 0;
		int64_t renderCount = 0;

		int64_t nsAhead = 0.0;

		while (pkeSettings.isGameRunning) {

			glfwPollEvents();

			int64_t nsAheadHolder = 0.0;
			if (nsAhead > 0) {
				nsAheadHolder = nsAhead;
				std::this_thread::sleep_for(GameTimeDuration(nsAhead));
				nsAhead = 0;
			}
			if (vidMode.refreshRate != pkeSettings.targetFPS) {
				pkeSettings.targetFPS = vidMode.refreshRate;
				pkeSettings.deltaPerFrame = 1 / double(pkeSettings.targetFPS);
			}

			GameTimePoint currentTimePoint = pkeSettings.steadyClock.now();
			double deltaThisTick = ((currentTimePoint - lastTimePoint).count() - nsAheadHolder) / NANO_DENOM_DOUBLE;
			deltaThisTick = std::min(deltaThisTick, pkeSettings.minimumDeltaPerFrame);
			lastTimePoint = currentTimePoint;

			deltaTillNextRender -= deltaThisTick;
			bool shouldRender = pkeSettings.graphicsSettings.isFramerateUnlocked
				|| pkeSettings.graphicsSettings.isWaitingForVsync
				|| deltaTillNextRender <= 0.0;

			if (shouldRender == false && (deltaTillNextRender > 0.0 && deltaTillNextRender - (deltaThisTick * 2.0) <= 0.0)) {
				/*
				 * We are ahead of the render schedule
				 * && the current tick's speed would put us behind schedule next tick.
				 *  Simulate the extra time we are ahead and prepare to sleep the difference
				 *  before the next tick.
				 */
				nsAhead = std::floor(deltaTillNextRender * NANO_DENOM_DOUBLE);
				deltaThisTick += deltaTillNextRender;
				shouldRender = true;
			}

			tickCount += 1;
			Tick(deltaThisTick);

			if (shouldRender) {
				Render();
				renderCount += 1;
				double msBehind = deltaTillNextRender * -1000;
				int64_t behindCount = 0;
				while (deltaTillNextRender < pkeSettings.deltaPerFrame) {
					behindCount += 1;
					deltaTillNextRender += pkeSettings.deltaPerFrame;
				}
				if (behindCount > 2) {
					fprintf(stderr, "[PKE::main] late render - simulated ahead: %fms - delta behind: %fms - missed frames:%ld\n", nsAheadHolder / (NANO_DENOM_DOUBLE / 1000), msBehind, behindCount - 1);
					fflush(stderr);
				}
			}

			if ((currentTimePoint - lastLogTimePoint).count() > std::chrono::nanoseconds::period::den) {
				lastLogTimePoint = currentTimePoint;
				fprintf(stdout, "TPS: ~%ld - actual:%ld - presents:%ld\n", int64_t(1 / deltaThisTick), tickCount, renderCount);
				fflush(stdout);
				tickCount = 0;
				renderCount = 0;
			}

			pkeSettings.isGameRunning = !glfwWindowShouldClose(window);
		}

		vkDeviceWaitIdle(vkDevice);

	} catch (const std::exception &exc) {
		fprintf(stdout, "EXCEPTION: %s\n", exc.what());
	} catch (const char *err) {
		fprintf(stdout, "UNHANDLED EXCEPTION: %s\n", err);
	} catch (...) {
		fprintf(stdout, "UNHANDLED EXCEPTION\n");
	}
	fprintf(stdout, "PKE SHUTDOWN INITIATED\n");
	Game_Teardown();
	Event_Teardown();
	EntityType_Teardown();
	PkeInput_Teardown();
	ECS_Teardown();
	AM_DebugPrint();
	AM_Teardown();
	DestroyWindow();
	Pke_DebugPrint();
	fprintf(stdout, "PKE EXITING\n");
	return 0;
}