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#include <chrono>
#include <cstdio>
#include <cmath>
#include <exception>
#include <thread>
#include <csignal>
#include "asset-manager.hpp"
#include "ecs.hpp"
#include "game.hpp"
#include "window.hpp"
#include "entities.hpp"
void signal_handler(int signal_num) {
printf("Received signal: %d - shutting down\n", signal_num);
pkeSettings.isGameRunning = false;
}
PKEWindowProperties windowProps{};
void Tick(double delta) {
Game_Tick(delta);
}
int main() {
signal(SIGTERM, signal_handler);
printf("PKE ENTERING\n");
try {
AM_Init();
Game_Init();
ECS_Init();
CreateWindow(&windowProps);
EntityType_Init();
auto steadyClock = std::chrono::steady_clock();
GameTimePoint lastTimePoint = steadyClock.now();
double deltaTillNextRender = pkeSettings.deltaPerFrame;
GameTimePoint lastLogTimePoint = steadyClock.now();
int64_t tickCount = 0;
int64_t nsAhead = 0.0;
while (pkeSettings.isGameRunning) {
glfwPollEvents();
if (nsAhead > 0) {
std::this_thread::sleep_until(lastTimePoint + GameTimeDuration(nsAhead + 1));
nsAhead = 0;
}
GameTimePoint currentTimePoint = steadyClock.now();
double deltaThisTick = (currentTimePoint - lastTimePoint).count() / NANO_DENOM_DOUBLE;
deltaThisTick = std::min(deltaThisTick, pkeSettings.minimumDeltaPerFrame);
deltaTillNextRender -= deltaThisTick;
bool shouldRender = deltaTillNextRender < deltaThisTick;
lastTimePoint = currentTimePoint;
if (shouldRender) {
if (deltaTillNextRender > 0.0 && deltaThisTick < pkeSettings.deltaPerFrame) {
/*
* We are ahead of schedule && the current tick is faster than our target FPS.
* Simulate the extra time we are ahead and prepare to sleep the difference
* before the next tick.
*/
nsAhead = std::ceil(deltaTillNextRender * NANO_DENOM_DOUBLE);
deltaThisTick += deltaTillNextRender;
}
deltaTillNextRender += pkeSettings.deltaPerFrame;
}
tickCount += 1;
Tick(deltaThisTick);
if (shouldRender) {
Render();
}
if (shouldRender == false && (currentTimePoint - lastLogTimePoint).count() > std::chrono::nanoseconds::period::den) {
lastLogTimePoint = currentTimePoint;
printf("TPS: ~%ld - actual:%ld\n", int64_t(1 / deltaThisTick), tickCount);
tickCount = 0;
}
pkeSettings.isGameRunning = !glfwWindowShouldClose(window);
}
vkDeviceWaitIdle(vkDevice);
} catch (const std::exception &exc) {
printf("EXCEPTION: %s\n", exc.what());
} catch (const char *err) {
printf("UNHANDLED EXCEPTION: %s\n", err);
} catch (...) {
printf("UNHANDLED EXCEPTION\n");
}
printf("PKE SHUTDOWN INITIATED\n");
Event_Teardown();
EntityType_Teardown();
ECS_Teardown();
AM_DebugPrint();
AM_Teardown();
DestroyWindow();
Pke_DebugPrint();
printf("PKE EXITING\n");
return 0;
}
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