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#ifndef PKE_GAME_HPP
#define PKE_GAME_HPP

#include "game-settings.hpp"
#include "level-types.hpp"
#include "window-types.hpp"

void Game_Main(PKEWindowProperties windowProps, const char *executablePath);
void Game_Init();
void Game_Tick(double delta);
void Game_Teardown();
void Game_RecordImGui();
void Game_SaveSceneFile(const char *);
void Game_LoadSceneFile(PkeLevel *level, const char *);

#endif /* PKE_GAME_HPP */