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#ifndef PKE_FONT_TYPE_HPP
#define PKE_FONT_TYPE_HPP
#include "asset-manager.hpp"
#include "components.hpp"
#include "pk.h"
#include <glm/vec2.hpp>
TypeSafeInt_H(FontTypeIndex, uint16_t, 0xFFFF);
TypeSafeInt_H(FontRenderIndex, uint16_t, 0xFFFF);
struct FontGlyphChar {
uint32_t unicode;
glm::vec2 sprite_region_min;
glm::vec2 sprite_region_max;
};
struct FontRender {
uint32_t len;
FontTypeIndex index_ft;
FontRenderIndex index_fr;
};
struct FontType : public Entity_Base {
pk_cstr title;
AssetHandle fontTextureAssetHandle;
AssetHandle glyphDetailsAssetHandle;
VkDeviceMemory deviceMemoryVert = VK_NULL_HANDLE;
VkDeviceMemory deviceMemoryTexture = VK_NULL_HANDLE;
VkDeviceMemory deviceMemoryInst = VK_NULL_HANDLE;
VkImage textureImage = VK_NULL_HANDLE;
VkImageView textureImageView = VK_NULL_HANDLE;
VkDescriptorPool vkDescriptorPool = VK_NULL_HANDLE;
VkDescriptorSet *vkDescriptorSets = nullptr;
FontGlyphChar *glyphs;
FontRender *renders = nullptr;
glm::vec2 atlas_size;
uint32_t n_glyphs;
FontRenderIndex n_render = FontRenderIndex{0};
FontRenderIndex h_render = FontRenderIndex{0};
FontTypeIndex index_ft = FontTypeIndex{0};
struct FontTypeBindings {
BufferBindingDetails vertexBD;
BufferBindingDetails uvBD;
BufferBindingDetails atlasSizeBD;
BufferBindingDetails indexBD;
BufferBindingDetails instanceBD;
uint32_t indexCount = 0;
uint32_t instanceCounter = 0;
} bindings;
};
void FontType_Init();
void FontType_Teardown();
void FontType_Tick();
void FontType_Serialize(std::ofstream &stream, FontType *ft);
void FontType_Deserialize(std::ifstream &stream);
FontType* FontType_GetFonts(FontTypeIndex &count);
FontTypeIndex FontType_RegisterFont(pk_cstr title, AssetHandle fontTextureHandle, AssetHandle glyphsHandle);
void FontType_Unload(FontTypeIndex idx);
FontRender FontType_AddStringRender(FontTypeIndex idx_ft, pk_cstr cstr);
void FontType_RemoveStringRender(FontRender fr);
#endif /* PKE_FONT_TYPE_HPP */
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