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#include "arg-handler.hpp"
#include "game-settings.hpp"

#include <cstdio>
#include <getopt.h>

void PkeArgs_Parse(int argc, char *argv[]) {
	while (1) {

		static struct option long_options[] = {
			{"level", required_argument, 0, 'l'},
			{"plugin", required_argument, 0, 'p'},
			{"project", required_argument, 0, 'r'},
			{"scene", required_argument, 0, 's'},
			{0, 0, 0, 0},
		};

		int optionIndex = 0;
		int c = getopt_long(argc, argv, "", long_options, &optionIndex);
		if (c == -1) {
			break;
		}

		switch (c) {
			case 0:
				break;
			case 'l':
				pkeSettings.args.levelName = optarg;
				break;
			case 'p':
				pkeSettings.args.pluginPath = optarg;
				break;
			case 'r':
				pkeSettings.args.projectPath = optarg;
				break;
			case 's':
				pkeSettings.args.sceneName = optarg;
				break;
			default:
				fprintf(stderr, "Unused parameter: %c\n", c);
		}
	}

#ifndef NDEBUG
	if (optind < argc) {
		fprintf(stdout, "non-option args:\n");
		while (optind < argc) {
			fprintf(stdout, "%s ", argv[optind++]);
		}
		fprintf(stdout, "\n");
	}
#endif
}