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#include <csignal>
#include "plugins.hpp"
#include "editor.hpp"
#include "event.hpp"
#include "game.hpp"
#include "game-settings.hpp"
#include "window-types.hpp"
void signal_handler(int signal_num) {
fprintf(stdout, "Received signal: %d - shutting down\n", signal_num);
pkeSettings.isGameRunning = false;
}
int main() {
signal(SIGTERM, signal_handler);
fflush(stdout);
fflush(stderr);
fprintf(stdout, "\rPKE_EDITOR ENTERING\n");
fprintf(stderr, "\r");
// setup
{
pkeSettings.isSimulationPaused = true;
pkeSettings.isShowingEditor = true;
pkePlugin.OnInit = PkeEditor_Init;
pkePlugin.OnTick = PkeEditor_Tick;
pkePlugin.OnTeardown = PkeEditor_Teardown;
pkePlugin.OnImGuiRender = PkeEditor_RecordImGui;
}
// run
Game_Main({});
fprintf(stdout, "PKE_EDITOR EXITING\n");
return 0;
}
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