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#include <csignal>
#include "arg-handler.hpp"
#include "plugins.hpp"
#include "editor.hpp"
#include "game.hpp"
#include "game-settings.hpp"
void signal_handler(int signal_num) {
fprintf(stdout, "Received signal: %d - shutting down\n", signal_num);
pkeSettings.isGameRunning = false;
}
int main(int argc, char *argv[]) {
signal(SIGTERM, signal_handler);
fflush(stdout);
fflush(stderr);
fprintf(stdout, "\rPKE_EDITOR ENTERING\n");
fprintf(stderr, "\r");
// setup
{
pkeSettings.isSimulationPaused = true;
pkeSettings.isShowingEditor = true;
LoadedPkePlugins.Push({
.OnInit = PkeEditor_Init,
.OnTick = PkeEditor_Tick,
.OnTeardown = PkeEditor_Teardown,
.OnImGuiRender = PkeEditor_RecordImGui,
});
}
// run
PkeArgs_Parse(argc, argv);
Game_Main({}, argv[0]);
fprintf(stdout, "PKE_EDITOR EXITING\n");
return 0;
}
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