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# pikul_two
PROJ=pikul_two
include config.mk
#echo $@ : $(@F) : $< : $^
define cc-bin-command
$(CC) -std=c2x -c -o $@ -DNDEBUG -O0 $(CFLAGS) $(INCS) $<
endef
define cc-dbg-command
$(CC) -std=c2x -c -o $@ -DDEBUG -g -O0 $(CFLAGS) $(INCS) $<
endef
define cxx-bin-command
$(CXX) -std=c++23 -c -o $@ -DNDEBUG -O0 $(CXXFLAGS) $(INCS) $<
endef
define cxx-dbg-command
$(CXX) -std=c++23 -c -o $@ -DDEBUG -g -O0 $(CXXFLAGS) $(INCS) $<
endef
FLG_PKE = -Isub/imgui -Isub/stb -Isub/cgltf -Isub/bullet3/src
FLG_EDT = $(FLG_PKE) -Isrc
FLG_MPL = $(FLG_PKE) -Isrc
FLG_RUN = $(FLG_PKE) -Isrc
DIR_OBJ=obj
DIR_BIN=bin
DIR_DBG=dbg
SRC = \
src/vendor-pkh-include.cpp \
src/arg-handler.cpp \
src/camera.cpp \
src/ecs.cpp \
src/entities.cpp \
src/event.cpp \
src/game.cpp \
src/game-settings.cpp \
src/helpers.cpp \
src/level-types.cpp \
src/level.cpp \
src/math-helpers.cpp \
src/dynamic-array.cpp \
src/asset-manager.cpp \
src/physics.cpp \
src/player-input.cpp \
src/plugins.cpp \
src/project.cpp \
src/project-settings.cpp \
src/static-cube.cpp \
src/thread-pool.cpp \
src/vendor-cgltf-include.cpp \
src/vendor-stb-image-include.c \
src/vendor-tinyfiledialogs.c \
src/window.cpp \
DST_SHADERS = \
$(DIR_OBJ)/shaders/vertex.vert.spv \
$(DIR_OBJ)/shaders/present.vert.spv \
$(DIR_OBJ)/shaders/texture.frag.spv \
$(DIR_OBJ)/shaders/present.frag.spv \
SRC_C = $(filter %.c,$(SRC))
SRC_CXX = $(filter %.cpp,$(SRC))
OBJ = $(SRC_C:%.c=%.o)
SOBJ = $(SRC_C:%.c=%.so)
CXXOBJ = $(SRC_CXX:%.cpp=%.o)
CXXSOBJ = $(SRC_CXX:%.cpp=%.so)
TMP_OUT_OBJ = $(notdir $(OBJ))
TMP_OUT_SOBJ = $(notdir $(SOBJ))
TMP_OUT_CXXOBJ = $(notdir $(CXXOBJ))
TMP_OUT_CXXSOBJ = $(notdir $(CXXSOBJ))
OUT_OBJ = $(TMP_OUT_OBJ:%.o=$(DIR_OBJ)/%.o)
OUT_SOBJ = $(TMP_OUT_SOBJ:%.so=$(DIR_OBJ)/%.so)
OUT_CXXOBJ = $(TMP_OUT_CXXOBJ:%.o=$(DIR_OBJ)/%.o)
OUT_CXXSOBJ = $(TMP_OUT_CXXSOBJ:%.so=$(DIR_OBJ)/%.so)
.PHONY: default
default: options $(DIR_BIN)/pke-editor $(DIR_BIN)/libpke-example.a $(DIR_BIN)/pke-runtime ;
.PHONY: default-dbg
default-dbg: options $(DIR_DBG)/pke-editor $(DIR_DBG)/libpke-example.a $(DIR_DBG)/pke-runtime ;
.PHONY: prepare
prepare:
mkdir -p $(DIR_BIN) $(DIR_DBG) $(DIR_OBJ) $(DIR_OBJ)/shaders $(DIR_DBG)/bullet3 $(DIR_BIN)/bullet3
mkdir -p $(DIR_BIN)/bullet3
mkdir -p $(DIR_DBG)/bullet3
.PHONY: options
options: prepare .WAIT
@echo "$(PROJ)" build options:
@echo "CFLAGS = $(CFLAGS)"
@echo "CXXFLAGS = $(CXXFLAGS)"
@echo "LDFLAGS = $(LDFLAGS)"
@echo "CC = $(CC)"
@echo "CXX = $(CXX)"
config.h:
cp config.def.h $@
%.h: ;
$(SRC_C): config.h config.mk
$(SRC_CXX): config.h config.mk
$(DIR_OBJ)/%.o: sub/imgui/%.cpp
$(cxx-bin-command) -Isub/imgui
$(DIR_OBJ)/%.so: sub/imgui/%.cpp
$(cxx-dbg-command) -Isub/imgui
$(DIR_OBJ)/%.o: sub/imgui/backends/%.cpp
$(cxx-bin-command) -Isub/imgui
$(DIR_OBJ)/%.so: sub/imgui/backends/%.cpp
$(cxx-dbg-command) -Isub/imgui
$(DIR_OBJ)/%.o: sub/imgui/misc/cpp/%.cpp
$(cxx-bin-command) -Isub/imgui
$(DIR_OBJ)/%.so: sub/imgui/misc/cpp/%.cpp
$(cxx-dbg-command) -Isub/imgui
$(DIR_OBJ)/shaders/%.vert.spv: assets/shaders/%.vert
$(GLSLC) $^ -o $@
$(DIR_OBJ)/shaders/%.frag.spv: assets/shaders/%.frag
$(GLSLC) $^ -o $@
$(DIR_OBJ)/%.o : src/%.c
$(cc-bin-command) $(FLG_PKE)
$(DIR_OBJ)/%.so : src/%.c
$(cc-dbg-command) $(FLG_PKE)
$(DIR_OBJ)/%.o : src/vendor/tinyfiledialogs/%.c
$(cc-bin-command) $(FLG_PKE)
$(DIR_OBJ)/%.so : src/vendor/tinyfiledialogs/%.c
$(cc-dbg-command) $(FLG_PKE)
$(DIR_OBJ)/%.o : src/%.cpp
$(cxx-bin-command) $(FLG_PKE)
$(DIR_OBJ)/%.so : src/%.cpp
$(cxx-dbg-command) $(FLG_PKE)
$(DIR_OBJ)/%.o : editor/%.cpp
$(cxx-bin-command) $(FLG_EDT)
$(DIR_OBJ)/%.so : editor/%.cpp
$(cxx-dbg-command) $(FLG_EDT)
$(DIR_OBJ)/%.o : example/%.cpp
$(cxx-bin-command) $(FLG_MPL)
$(DIR_OBJ)/%.so : example/%.cpp
$(cxx-dbg-command) $(FLG_MPL)
$(DIR_OBJ)/%.o : runtime/%.cpp
$(cxx-bin-command) $(FLG_RUN)
$(DIR_OBJ)/%.so : runtime/%.cpp
$(cxx-dbg-command) $(FLG_RUN)
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_demo.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_draw.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_tables.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_widgets.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_impl_glfw.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_impl_vulkan.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_stdlib.o
ar rc $@ $^
ranlib $@
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_demo.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_draw.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_tables.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_widgets.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_impl_glfw.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_impl_vulkan.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_stdlib.so
ar rc $@ $^
ranlib $@
# -j$$((`nproc`-1))
$(DIR_BIN)/libBullet3.a:
(cd sub/bullet3/build3 && ./premake4_linux64 gmake)
${MAKE} no-demos=1 no-extras=1 no-test=1 config=release64 -C sub/bullet3/build3/gmake \
BulletDynamics BulletCollision LinearMath Bullet3Common
ar r $@ sub/bullet3/build3/gmake/obj/x64/Release/*/*.o
ranlib $@
# -j$$((`nproc`-1))
$(DIR_DBG)/libBullet3.a:
(cd sub/bullet3/build3 && ./premake4_linux64 gmake)
${MAKE} no-demos=1 no-extras=1 no-test=1 config=debug64 -C sub/bullet3/build3/gmake \
BulletDynamics BulletCollision LinearMath Bullet3Common
ar r $@ sub/bullet3/build3/gmake/obj/x64/Debug/*/*.o
ranlib $@
$(DIR_BIN)/libpke.a: $(DST_SHADERS)
$(DIR_BIN)/libpke.a: $(OUT_OBJ) $(OUT_CXXOBJ)
$(DIR_BIN)/libpke.a:
ar rc $@ $(filter %.o,$^)
ranlib $@
$(DIR_DBG)/libpke.a: $(DST_SHADERS)
$(DIR_DBG)/libpke.a: $(OUT_SOBJ) $(OUT_CXXSOBJ)
$(DIR_DBG)/libpke.a:
ar rc $@ $(filter %.so,$^)
ranlib $@
$(DIR_BIN)/libpke-example.a: $(DIR_OBJ)/example.o
ar rc $@ $(filter %.o,$^)
ranlib $@
$(DIR_DBG)/libpke-example.a: $(DIR_OBJ)/example.so
ar rc $@ $(filter %.so,$^)
ranlib $@
$(DIR_BIN)/pke-editor: $(DIR_BIN)/libpke.a $(DIR_BIN)/libImgui.a $(DIR_BIN)/libBullet3.a
$(DIR_BIN)/pke-editor: $(DIR_OBJ)/editor-main.o $(DIR_OBJ)/editor.o
$(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -g -O0 -o $@
$(DIR_DBG)/pke-editor: $(DIR_DBG)/libpke.a $(DIR_DBG)/libImgui.a $(DIR_DBG)/libBullet3.a
$(DIR_DBG)/pke-editor: $(DIR_OBJ)/editor-main.so $(DIR_OBJ)/editor.so
@echo $^
$(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -g -O0 -o $@
$(DIR_BIN)/pke-runtime: $(DIR_BIN)/libpke.a $(DIR_BIN)/libImgui.a $(DIR_BIN)/libBullet3.a
$(DIR_BIN)/pke-runtime: $(DIR_OBJ)/runtime.o
@echo $^
$(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -g -O0 -o $@
$(DIR_DBG)/pke-runtime: $(DIR_DBG)/libpke.a $(DIR_DBG)/libImgui.a $(DIR_DBG)/libBullet3.a
$(DIR_DBG)/pke-runtime: $(DIR_OBJ)/runtime.so
@echo $^
$(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -g -O0 -o $@
.PHONY: print
print:
@echo $(DST_SHADERS)
.PHONY: clean
clean:
rm -rf .cache
rm -f *.o *.so *.plist config.h
rm -rf $(DIR_BIN) $(DIR_OBJ) $(DIR_DBG)
.PHONY: dist install uninstall
|