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# pikul_two

PROJ=pikul_two

include config.mk

#echo $@ : $(@F) : $< : $^
define cc-bin-command
	$(CC) -std=c2x -c -o $@ -DNDEBUG -s -O2 $(CFLAGS) $(INCS) $<
endef
define cc-dbg-command
	$(CC) -std=c2x -c -o $@ -DDEBUG -g -O0 $(CFLAGS) $(INCS) $<
endef
define cxx-bin-command
	$(CXX) -std=c++23 -c -o $@ -DNDEBUG -s -O2 $(CXXFLAGS) $(INCS) $<
endef
define cxx-dbg-command
	$(CXX) -std=c++23 -c -o $@ -DDEBUG -g -O0 $(CXXFLAGS) $(INCS) $<
endef
define cc-encode-binary-command
$(1): $(2)
	xxd -i $$< | sed -e 's/^unsigned /const unsigned /' > $$@
endef
define cc-pre-compile-header-command
$(1): $(2)
	$(CC) -std=c2x -O3 -c $$< -o $$@
endef

FLG_PKE = -Isub/imgui -Isub/stb -Isub/cgltf -Isub/bullet3/src
FLG_EDT = $(FLG_PKE) -Isrc -I/home/pikum/build/msdfgen -I/home/pikum/build/msdf-atlas-gen
FLG_MPL = $(FLG_PKE) -Isrc
FLG_RUN = $(FLG_PKE) -Isrc
FLG_TST = $(FLG_PKE) -Isrc

FILES_BIN = \
	assets/fonts/font-mannequin.png \
	assets/fonts/font-mannequin.glyph \

FILES_BIN_SAFE     = $(subst -,_,$(subst .,_,$(FILES_BIN)))
FILES_BIN_H        = $(FILES_BIN_SAFE:%=%.h)
FILES_BIN_GCH      = $(FILES_BIN_SAFE:%=%.gch)

# I don't like foreach but this works
$(foreach f,$(FILES_BIN), \
	$(eval \
		$(call cc-encode-binary-command,$(subst -,_,$(subst .,_,$f)).h,$(f)) \
	) \
)
$(foreach f,$(FILES_BIN_SAFE), \
	$(eval \
		$(call cc-pre-compile-header-command,$(f).gch,$(f).h) \
	) \
)

DIR_OBJ=obj
DIR_BIN=bin
DIR_DBG=dbg

DST_SHADERS = \
	$(DIR_OBJ)/shaders/vertex.vert.spv \
	$(DIR_OBJ)/shaders/present.vert.spv \
	$(DIR_OBJ)/shaders/texture.frag.spv \
	$(DIR_OBJ)/shaders/present.frag.spv \
	$(DIR_OBJ)/shaders/glyph.vert.spv \
	$(DIR_OBJ)/shaders/glyph.frag.spv \
	$(DIR_OBJ)/shaders/ui-base.vert.spv \
	$(DIR_OBJ)/shaders/ui-base.frag.spv \

MAINS_OBJ       = obj/editor-main.o obj/pke-runtime.o obj/test-pke.o
MAINS_SOBJ      = $(MAINS_OBJ:%.o=%.so)

.PHONY: default
default: options $(DIR_BIN)/pke-editor $(DIR_BIN)/libpke-example.a $(DIR_BIN)/pke-runtime ;

.PHONY: default-dbg
default-dbg: options $(DIR_DBG)/pke-editor $(DIR_DBG)/libpke-example.a $(DIR_DBG)/pke-runtime ;

.PHONY: prepare
prepare: config.h
prepare: config.mk
prepare: $(FILES_BIN_GCH)
prepare:
	mkdir -p $(DIR_BIN) $(DIR_DBG) $(DIR_OBJ) $(DIR_OBJ)/shaders $(DIR_DBG)/bullet3 $(DIR_BIN)/bullet3
	mkdir -p $(DIR_BIN)/bullet3
	mkdir -p $(DIR_DBG)/bullet3

.PHONY: options
options: prepare .WAIT
	@echo "$(PROJ)" build options:
	@echo "CFLAGS   = $(CFLAGS)"
	@echo "CXXFLAGS = $(CXXFLAGS)"
	@echo "LDFLAGS  = $(LDFLAGS)"
	@echo "CC       = $(CC)"
	@echo "CXX      = $(CXX)"

config.h:
	cp config.def.h $@

$(DIR_OBJ)/%.o  : sub/imgui/%.cpp | prepare
	$(cxx-bin-command) -Isub/imgui
$(DIR_OBJ)/%.so : sub/imgui/%.cpp | prepare
	$(cxx-dbg-command) -Isub/imgui
$(DIR_OBJ)/%.o  : sub/imgui/backends/%.cpp | prepare
	$(cxx-bin-command) -Isub/imgui
$(DIR_OBJ)/%.so : sub/imgui/backends/%.cpp | prepare
	$(cxx-dbg-command) -Isub/imgui
$(DIR_OBJ)/%.o  : sub/imgui/misc/cpp/%.cpp | prepare
	$(cxx-bin-command) -Isub/imgui
$(DIR_OBJ)/%.so : sub/imgui/misc/cpp/%.cpp | prepare
	$(cxx-dbg-command) -Isub/imgui

$(DIR_OBJ)/shaders/%.vert.spv: assets/shaders/%.vert | prepare
	$(GLSLC) $^ -o $@
$(DIR_OBJ)/shaders/%.frag.spv: assets/shaders/%.frag | prepare
	$(GLSLC) $^ -o $@

$(DIR_OBJ)/%.o  : src/%.c | prepare
	$(cc-bin-command) $(FLG_PKE)
$(DIR_OBJ)/%.so : src/%.c | prepare
	$(cc-dbg-command) $(FLG_PKE)
$(DIR_OBJ)/%.o  : embed/%.c | prepare
	$(cc-bin-command) $(FLG_PKE)
$(DIR_OBJ)/%.so : embed/%.c | prepare
	$(cc-dbg-command) $(FLG_PKE)
$(DIR_OBJ)/%.o  : src/vendor/tinyfiledialogs/%.c | prepare
	$(cc-bin-command) $(FLG_PKE)
$(DIR_OBJ)/%.so : src/vendor/tinyfiledialogs/%.c | prepare
	$(cc-dbg-command) $(FLG_PKE)
$(DIR_OBJ)/%.o  : tests/%.c | prepare
	$(cc-bin-command) $(FLG_TST)
$(DIR_OBJ)/%.so : tests/%.c | prepare
	$(cc-dbg-command) $(FLG_TST)

$(DIR_OBJ)/%.o  : src/%.cpp | prepare
	$(cxx-bin-command) $(FLG_PKE)
$(DIR_OBJ)/%.so : src/%.cpp | prepare
	$(cxx-dbg-command) $(FLG_PKE)
$(DIR_OBJ)/%.o  : embed/%.cpp | prepare
	$(cxx-bin-command) $(FLG_PKE)
$(DIR_OBJ)/%.so : embed/%.cpp | prepare
	$(cxx-dbg-command) $(FLG_PKE)
$(DIR_OBJ)/%.o  : editor/%.cpp | prepare
	$(cxx-bin-command) $(FLG_EDT)
$(DIR_OBJ)/%.so : editor/%.cpp | prepare
	$(cxx-dbg-command) $(FLG_EDT)
$(DIR_OBJ)/%.o  : example/%.cpp | prepare
	$(cxx-bin-command) $(FLG_MPL)
$(DIR_OBJ)/%.so : example/%.cpp | prepare
	$(cxx-dbg-command) $(FLG_MPL)
$(DIR_OBJ)/%.o  : runtime/%.cpp | prepare
	$(cxx-bin-command) $(FLG_RUN)
$(DIR_OBJ)/%.so : runtime/%.cpp | prepare
	$(cxx-dbg-command) $(FLG_RUN)
$(DIR_OBJ)/%.o  : tests/%.cpp | prepare
	$(cxx-bin-command) $(FLG_TST)
$(DIR_OBJ)/%.so : tests/%.cpp | prepare
	$(cxx-dbg-command) $(FLG_TST)

$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_demo.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_draw.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_tables.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_widgets.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_impl_glfw.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_impl_vulkan.o
$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_stdlib.o
	ar rc $@ $^
	ranlib $@

$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_demo.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_draw.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_tables.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_widgets.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_impl_glfw.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_impl_vulkan.so
$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_stdlib.so
	ar rc $@ $^
	ranlib $@

# -j$$((`nproc`-1))
$(DIR_BIN)/libBullet3.a:
	(cd sub/bullet3/build3 && ./premake4_linux64 gmake)
	${MAKE} no-demos=1 no-extras=1 no-test=1 config=release64 -C sub/bullet3/build3/gmake \
	BulletDynamics BulletCollision LinearMath Bullet3Common
	ar r $@ sub/bullet3/build3/gmake/obj/x64/Release/*/*.o
	ranlib $@

# -j$$((`nproc`-1))
$(DIR_DBG)/libBullet3.a:
	(cd sub/bullet3/build3 && ./premake4_linux64 gmake)
	${MAKE} no-demos=1 no-extras=1 no-test=1 config=debug64 -C sub/bullet3/build3/gmake \
	BulletDynamics BulletCollision LinearMath Bullet3Common
	ar r $@ sub/bullet3/build3/gmake/obj/x64/Debug/*/*.o
	ranlib $@

$(DIR_BIN)/libpke.a: $(DST_SHADERS)
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/arg-handler.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/asset-manager.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/camera.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/dynamic-array.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/ecs.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/embedded-fonts.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/entities.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/font.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/game-settings.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/game.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/helpers.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/level-types.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/level.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/math-helpers.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/physics.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/player-input.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/plugins.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/project-settings.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/project.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/scene.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/serialization.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/serialization-camera.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/serialization-component.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/serialization-font.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/serialization-static-ui.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/static-cube.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/static-plane.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/static-ui.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/thread-pool.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/vendor-cgltf-include.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/vendor-pkh-include.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/vendor-stb-image-include.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/vendor-tinyfiledialogs.o
$(DIR_BIN)/libpke.a: $(DIR_OBJ)/window.o
$(DIR_BIN)/libpke.a:
	ar rc $@ $(filter %.o,$^)
	ranlib $@

$(DIR_DBG)/libpke.a: $(DST_SHADERS)
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/arg-handler.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/asset-manager.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/camera.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/dynamic-array.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/ecs.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/embedded-fonts.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/entities.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/font.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/game-settings.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/game.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/helpers.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/level-types.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/level.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/math-helpers.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/physics.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/player-input.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/plugins.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/project-settings.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/project.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/scene.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/serialization.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/serialization-camera.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/serialization-component.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/serialization-font.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/serialization-static-ui.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/static-cube.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/static-plane.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/static-ui.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/thread-pool.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/vendor-cgltf-include.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/vendor-pkh-include.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/vendor-stb-image-include.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/vendor-tinyfiledialogs.so
$(DIR_DBG)/libpke.a: $(DIR_OBJ)/window.so
$(DIR_DBG)/libpke.a:
	ar rc $@ $(filter %.so,$^)
	ranlib $@

$(DIR_BIN)/libpke-editor.a: $(DIR_OBJ)/editor-main.o
$(DIR_BIN)/libpke-editor.a: $(DIR_OBJ)/editor-types.o
$(DIR_BIN)/libpke-editor.a: $(DIR_OBJ)/editor-io.o
$(DIR_BIN)/libpke-editor.a: $(DIR_OBJ)/editor.o
$(DIR_BIN)/libpke-editor.a:
	ar rc $@ $(filter %.o,$^)
	ranlib $@

$(DIR_DBG)/libpke-editor.a: $(DIR_OBJ)/editor-main.so
$(DIR_DBG)/libpke-editor.a: $(DIR_OBJ)/editor-types.so
$(DIR_DBG)/libpke-editor.a: $(DIR_OBJ)/editor-io.so
$(DIR_DBG)/libpke-editor.a: $(DIR_OBJ)/editor.so
$(DIR_DBG)/libpke-editor.a:
	ar rc $@ $(filter %.so,$^)
	ranlib $@

$(DIR_BIN)/libpke-example.a: $(DIR_OBJ)/example.o
	ar rc $@ $(filter %.o,$^)
	ranlib $@

$(DIR_DBG)/libpke-example.a: $(DIR_OBJ)/example.so
	ar rc $@ $(filter %.so,$^)
	ranlib $@

$(DIR_BIN)/libpke-test.a: $(DIR_OBJ)/pke-test-dummy.o
$(DIR_BIN)/libpke-test.a: $(DIR_OBJ)/pke-test-static-ui.o
$(DIR_BIN)/libpke-test.a: $(DIR_OBJ)/pke-test-serialization.o
$(DIR_BIN)/libpke-test.a: $(DIR_OBJ)/pke-test-asset-manager.o
	ar rcs $@ $(filter %.o,$^)

$(DIR_DBG)/libpke-test.a: $(DIR_OBJ)/pke-test-dummy.so
$(DIR_DBG)/libpke-test.a: $(DIR_OBJ)/pke-test-static-ui.so
$(DIR_DBG)/libpke-test.a: $(DIR_OBJ)/pke-test-serialization.so
$(DIR_DBG)/libpke-test.a: $(DIR_OBJ)/pke-test-asset-manager.so
	ar rcs $@ $(filter %.so,$^)

$(DIR_BIN)/pke-editor: $(DIR_BIN)/libpke-editor.a $(DIR_BIN)/libpke.a $(DIR_BIN)/libImgui.a $(DIR_BIN)/libBullet3.a
$(DIR_BIN)/pke-editor:
	$(CXX) -v -std=c++23 $(INCS) $^ /home/pikum/build/msdf-atlas-gen/dbg/msdf-atlas-gen.a /home/pikum/build/msdfgen/dbg/msdfgen.a $(LDFLAGS) $(CXXFLAGS) -s -O2 -o $@

$(DIR_DBG)/pke-editor: $(DIR_DBG)/libpke-editor.a $(DIR_DBG)/libpke.a $(DIR_DBG)/libImgui.a $(DIR_DBG)/libBullet3.a
$(DIR_DBG)/pke-editor:
	$(CXX) -v -std=c++23 $(INCS) $^ /home/pikum/build/msdf-atlas-gen/dbg/msdf-atlas-gen.a /home/pikum/build/msdfgen/dbg/msdfgen.a $(LDFLAGS) $(CXXFLAGS) -g -O0 -o $@

$(DIR_BIN)/pke-runtime: $(DIR_BIN)/libpke.a $(DIR_BIN)/libImgui.a $(DIR_BIN)/libBullet3.a
$(DIR_BIN)/pke-runtime: $(DIR_OBJ)/runtime.o
	@echo $^
	$(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -s -O2 -o $@

$(DIR_DBG)/pke-runtime: $(DIR_DBG)/libpke.a $(DIR_DBG)/libImgui.a $(DIR_DBG)/libBullet3.a
$(DIR_DBG)/pke-runtime: $(DIR_OBJ)/runtime.so
	@echo $^
	$(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -g -O0 -o $@

$(DIR_BIN)/pke-test: $(DIR_BIN)/libpke-test.a $(DIR_BIN)/libpke.a $(DIR_BIN)/libImgui.a $(DIR_BIN)/libBullet3.a
$(DIR_BIN)/pke-test: $(DIR_OBJ)/pke-test.o
	@echo $^
	$(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -s -O2 -o $@

$(DIR_DBG)/pke-test: $(DIR_DBG)/libpke-test.a $(DIR_DBG)/libpke.a $(DIR_DBG)/libImgui.a $(DIR_DBG)/libBullet3.a
$(DIR_DBG)/pke-test: $(DIR_OBJ)/pke-test.so
	@echo $^
	$(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -g -O0 -o $@

.PHONY: print
print:
	@echo $(FILES_BIN_H)
	@echo $(FILES_BIN_GCH)

.PHONY: clean
clean:
	rm -rf .cache
	rm -f *.o *.so *.plist config.h $(FILES_BIN_GCH)
	rm -rf $(DIR_BIN) $(DIR_OBJ) $(DIR_DBG)

.PHONY: dist install uninstall