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cmake_minimum_required(VERSION 3.21)
cmake_policy(SET CMP0135 NEW)
project(pke VERSION 0.0)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC -pthread")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -s DNDEBUG")
set(PKE_SOURCE_FILES
src/main.cpp
src/macros.hpp
src/game.hpp
src/game.cpp
src/memory.hpp
src/memory.cpp
src/dynamic-array.hpp
src/dynamic-array.cpp
src/asset-manager.hpp
src/asset-manager.cpp
src/window.hpp
src/window.cpp
)
include(FetchContent)
FetchContent_Declare(
imguidocked
URL https://github.com/ocornut/imgui/archive/a88e5be7f478233e74c72c72eabb1d5f1cb69bb5.zip
)
FetchContent_GetProperties(imguidocked)
if(NOT imguidocked_POPULATED)
FetchContent_Populate(imguidocked)
endif()
set(ImGuiDockedFiles
${imguidocked_SOURCE_DIR}/imconfig.h
${imguidocked_SOURCE_DIR}/imgui.cpp
${imguidocked_SOURCE_DIR}/imgui.h
${imguidocked_SOURCE_DIR}/imgui_demo.cpp
${imguidocked_SOURCE_DIR}/imgui_draw.cpp
${imguidocked_SOURCE_DIR}/imgui_internal.h
${imguidocked_SOURCE_DIR}/imgui_tables.cpp
${imguidocked_SOURCE_DIR}/imgui_widgets.cpp
${imguidocked_SOURCE_DIR}/imstb_rectpack.h
${imguidocked_SOURCE_DIR}/imstb_textedit.h
${imguidocked_SOURCE_DIR}/imstb_truetype.h
${imguidocked_SOURCE_DIR}/backends/imgui_impl_glfw.cpp
${imguidocked_SOURCE_DIR}/backends/imgui_impl_glfw.h
${imguidocked_SOURCE_DIR}/backends/imgui_impl_vulkan.cpp
${imguidocked_SOURCE_DIR}/backends/imgui_impl_vulkan.h
${imguidocked_SOURCE_DIR}/misc/cpp/imgui_stdlib.cpp
${imguidocked_SOURCE_DIR}/misc/cpp/imgui_stdlib.h
)
add_library(imguidocked ${ImGuiDockedFiles})
target_include_directories(imguidocked PUBLIC ${imguidocked_SOURCE_DIR})
find_package(Vulkan REQUIRED)
if (Vulkan_FOUND)
message(STATUS "Vulkan found: " ${Vulkan_INCLUDE_DIR})
endif (Vulkan_FOUND)
add_executable(pke
${PKE_SOURCE_FILES}
)
if (Vulkan_FOUND)
target_link_libraries(pke PUBLIC ${Vulkan_LIBRARIES})
target_include_directories(pke PUBLIC ${Vulkan_INCLUDE_DIR})
endif (Vulkan_FOUND)
set(SHADER_OUTPUT_DIR ${PROJECT_BINARY_DIR}/assets/shaders)
set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders)
file(MAKE_DIRECTORY ${SHADER_OUTPUT_DIR})
set(SHADERS
${SHADER_DIR}/present.vert
${SHADER_DIR}/present.frag
)
foreach(SHADER IN LISTS SHADERS)
get_filename_component(FILENAME ${SHADER} NAME)
message(STATUS "Before Shader Compile: ${FILENAME}")
add_custom_command(OUTPUT ${SHADER_OUTPUT_DIR}/${FILENAME}.spv
COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER} -o ${SHADER_OUTPUT_DIR}/${FILENAME}.spv
DEPENDS ${SHADER}
COMMENT "Compiling ${FILENAME}")
list(APPEND SPV_SHADERS ${SHADER_OUTPUT_DIR}/${FILENAME}.spv)
endforeach()
add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
if (GLFW_FOUND)
message(STATUS "GLFW found: " ${GLFW_INCLUDE_DIR})
target_link_libraries(pke PUBLIC ${GLFW_LIBRARIES})
target_include_directories(pke PUBLIC ${GLFW_INCLUDE_DIR})
endif (GLFW_FOUND)
target_include_directories(pke PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(pke PUBLIC imguidocked)
add_dependencies(pke shaders)
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