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2025-12-02
pke: font center vertical
Jonathan Bradley
2025-12-02
pke-test: horizontal centering tests after changes
Jonathan Bradley
2025-11-23
pke: chkpt: more font positioning work, add tests
Jonathan Bradley
2025-11-20
pke: chkpt: line length, pre fibi write refactor
Jonathan Bradley
2025-11-18
pke: chkpt font look-ahead refactor + tests
Jonathan Bradley
2025-11-14
pke-test: FontTypeIndex -> FontTypeHandle
Jonathan Bradley
2025-11-10
pke: audio release asset at last play end
Jonathan Bradley
2025-11-07
pke: split up Game_Main and pass plugins to init
Jonathan Bradley
2025-10-30
pke: refactor FontRender to pk_bkt_arr
Jonathan Bradley
2025-10-30
pke-test: cleanup
Jonathan Bradley
2025-10-30
pke-test: extent to static global
Jonathan Bradley
2025-10-30
pke: static-ui add flex_padding
Jonathan Bradley
2025-10-30
pke: add flags to FontRenderSettings
Jonathan Bradley
2025-10-16
pke-test: refactor to use pktst
Jonathan Bradley
2025-10-16
pke: update pk.h to 0.9.4
Jonathan Bradley
2025-09-29
pke: ECS entity logging
Jonathan Bradley
2025-09-26
pke: deserialize empty string
Jonathan Bradley
2025-09-23
pke: ui box text center first-pass
Jonathan Bradley
2025-09-23
pke: FontType_AddStringRender increment index
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-16
test: pipewire comp flag + test memory management
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-08-28
pk.h: update to 0.9.0, handle breaking changes
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-07-31
pke-ui: detect mouse clicks, other small refactors
Jonathan Bradley
2025-07-24
pke: pk.h breaking changes in test suite
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-07-15
pke: audio: spatial audio tweaking
Jonathan Bradley
2025-07-14
pke: audio: process each tick, impl buffer copy
Jonathan Bradley
2025-07-11
pke: audio: fx boilerplate, low-pass spatial
Jonathan Bradley
2025-07-08
pke: test: add disabled audio test to run list
Jonathan Bradley
2025-07-08
pke: spatial audio first-pass
Jonathan Bradley
2025-07-04
pke: audio: first-pass actually play an asset
Jonathan Bradley
2025-06-17
pke: expose colors for FontRender and pke_ui_box
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: entities: BucketContainer>pk_bkt_arr_t
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-28
pke: camera: replace BucketContainer -> pk_bkt_arr
Jonathan Bradley
2025-05-21
pke: reference FontType via title over uuid
Jonathan Bradley
2025-05-21
pke: static-ui DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: serialize nested ui-boxes
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-05-09
pke-test-serialization: add more complex tests
Jonathan Bradley
2025-05-06
pke: major serialization refactor, first-pass
Jonathan Bradley
2025-04-09
pke-test: compare floats using epsilon
Jonathan Bradley
2025-03-14
pke: resolve breaking changes from pk.h upgrade
Jonathan Bradley
2025-03-13
pke: refactor for tracking padding via lbrt
Jonathan Bradley
2025-03-12
pke: more asserts for static_ui tests
Jonathan Bradley
2025-03-12
pke: static ui position static + dynamic test
Jonathan Bradley
2025-03-12
pke: static ui dynamic sizing test
Jonathan Bradley
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