index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2025-07-21
pke: pk_ev use game bkt
Jonathan Bradley
2025-07-21
pke: event component rename + global manager
Jonathan Bradley
2025-07-21
pke: chkpt: add pkev component
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-07-17
pk.h: update to 0.7.0
Jonathan Bradley
2025-07-15
pke: audio: spatial audio tweaking
Jonathan Bradley
2025-07-14
pke: audio: process each tick, impl buffer copy
Jonathan Bradley
2025-07-11
pke: audio: fx boilerplate, low-pass spatial
Jonathan Bradley
2025-07-08
pke: spatial audio first-pass
Jonathan Bradley
2025-07-08
pk.h: update to 0.6.3
Jonathan Bradley
2025-07-08
pke: audio-pw: link consistently + cleanup
Jonathan Bradley
2025-07-04
pke: audio: first-pass actually play an asset
Jonathan Bradley
2025-06-26
pke: audio: auto-connect to default sink
Jonathan Bradley
2025-06-26
pke: clean up memory leaks
Jonathan Bradley
2025-06-26
pke: audio naming consistency
Jonathan Bradley
2025-06-25
pke: don't copy extra data to padded buffer
Jonathan Bradley
2025-06-25
audio: first-pass, pipewire
Jonathan Bradley
2025-06-25
pk.h: update to 0.6.2
Jonathan Bradley
2025-06-17
pke: expose colors for FontRender and pke_ui_box
Jonathan Bradley
2025-06-16
pke: update FontRender text (editor: for ui-box)
Jonathan Bradley
2025-06-16
pke: pkvk_buffer_create handle only instance
Jonathan Bradley
2025-06-16
pk.h: update to 0.6.1
Jonathan Bradley
2025-06-12
pke: move ui colors to instance buffer
Jonathan Bradley
2025-06-11
pke: serialize PkeInput first-pass
Jonathan Bradley
2025-06-10
pke: separate 2d and glyph passes
Jonathan Bradley
2025-06-10
pke: vulkan dynamic rendering + update imgui
Jonathan Bradley
2025-06-05
pke: asset: print if still loading
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: remove bucketed-array + various cleanups
Jonathan Bradley
2025-05-30
pke: entities: BucketContainer>pk_bkt_arr_t
Jonathan Bradley
2025-05-30
pke: thrdpl: BucketContainer > pk_bkt_arr
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: clean up some AssetManager warnings
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: level: BucketContainer -> pk_bkt_arr_t & name
Jonathan Bradley
2025-05-29
pke: scene: BucketContainer > pk_bkt_arr_t
Jonathan Bradley
2025-05-28
pke: camera: replace BucketContainer -> pk_bkt_arr
Jonathan Bradley
2025-05-28
pk.h: update to 0.5.2
Jonathan Bradley
2025-05-28
pke: remove event templates
Jonathan Bradley
2025-05-22
ecs: compile-time-assert
Jonathan Bradley
2025-05-22
ecs: actually don't serialize built-in fonts
Jonathan Bradley
2025-05-22
pke: serialization get base entity over searching
Jonathan Bradley
2025-05-22
pke: ecs early-exit getting null entity details
Jonathan Bradley
2025-05-21
pke: reference FontType via title over uuid
Jonathan Bradley
2025-05-21
pke: component serialization alloc string via val
Jonathan Bradley
2025-05-21
pke: project serialization skip built-in assets
Jonathan Bradley
2025-05-21
pke: disable hard-coded test ui-boxes
Jonathan Bradley
2025-05-21
pke: project-settings DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: window DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: project first-pass DynArray to pk_arr_t
Jonathan Bradley
[prev]
[next]