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Game Engine.
Jonathan Bradley
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Author
2025-10-30
pke: add flags to FontRenderSettings
Jonathan Bradley
2025-10-30
pke: update pk.h to 0.9.5
Jonathan Bradley
2025-10-24
pke: add comment for ECS_CreateEV
Jonathan Bradley
2025-10-24
pke: add AssetKey_NULL
Jonathan Bradley
2025-10-16
pke: update pk.h to 0.9.4
Jonathan Bradley
2025-10-02
pke: input: fifo enforcement + track mouse pos
Jonathan Bradley
2025-10-02
pke: use explicit bucket on input set
Jonathan Bradley
2025-10-01
pke: actually deserialize scene passed as arg
Jonathan Bradley
2025-09-29
pke: static-ui input deactivate + remove children
Jonathan Bradley
2025-09-29
pke: font deserialization initial values
Jonathan Bradley
2025-09-29
pke: ECS entity logging
Jonathan Bradley
2025-09-26
pke-editor: print active player control sets
Jonathan Bradley
2025-09-26
pke: deserialize empty string
Jonathan Bradley
2025-09-25
pke: static ui mouse hover ignore padding
Jonathan Bradley
2025-09-25
pke: notes + ui box don't mark for removal twice.
Jonathan Bradley
2025-09-25
pke: pke_level unregister root ui box
Jonathan Bradley
2025-09-25
pke-editor: print player controls actions
Jonathan Bradley
2025-09-25
pke: apply deserialized ui box colors
Jonathan Bradley
2025-09-24
pke: ui button text serialization first-pass
Jonathan Bradley
2025-09-23
pke: ui box text center first-pass
Jonathan Bradley
2025-09-23
pke: FontType_AddStringRender increment index
Jonathan Bradley
2025-09-22
pke: static ui border width 2->1
Jonathan Bradley
2025-09-22
pke: static ui button text position
Jonathan Bradley
2025-09-22
pke: multiple ui box flex size and position
Jonathan Bradley
2025-09-22
pke: resize if height changes
Jonathan Bradley
2025-09-17
pke: Vulkan logging + signal correct semaphore.
Jonathan Bradley
2025-09-17
pke: pkvk_texture_upload better error reporting
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-16
test: pipewire comp flag + test memory management
Jonathan Bradley
2025-09-16
pke: update pk.h to 0.9.3
Jonathan Bradley
2025-09-09
pke: implement calling level callbacks
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-09-09
pk.h: update to 0.9.2
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-28
pk.h: update to 0.9.0, handle breaking changes
Jonathan Bradley
2025-08-22
pke-editor: handle callback list popup empty
Jonathan Bradley
2025-08-22
pke-editor: EntType create != collision callback
Jonathan Bradley
2025-08-22
pke: print %.16s for AssetKey and newline
Jonathan Bradley
2025-08-21
pke: embed shaders in executable
Jonathan Bradley
2025-08-19
pke: add ui-text test scene
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-14
pke: HACK: avoid modifying in-use vulkan buffers
Jonathan Bradley
2025-08-06
pke: ui always use ui bkt
Jonathan Bradley
2025-08-06
pke: pkvk_texture_upload takes array of textures
Jonathan Bradley
2025-08-06
pke: first-pass add asset details
Jonathan Bradley
2025-07-31
pke-ui: detect mouse clicks, other small refactors
Jonathan Bradley
2025-07-24
pke: ui: update state on mouse hover
Jonathan Bradley
2025-07-24
pke: pke_input_event fat struct refactor
Jonathan Bradley
2025-07-24
pke: pk.h breaking changes in test suite
Jonathan Bradley
2025-07-23
pke: add PKE_UI_BOX_STATE_FLAG to pke_ui_box
Jonathan Bradley
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