index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2025-05-09
pke-test-serialization: add more complex tests
Jonathan Bradley
2025-05-08
pk.h: update to 0.5.0 + some breaking changes
Jonathan Bradley
2025-05-06
pke: major serialization refactor, first-pass
Jonathan Bradley
2025-04-21
pke: first-pass serializing ui and font renders
Jonathan Bradley
2025-04-10
pke: ui box type text cleanup
Jonathan Bradley
2025-04-10
pk.h: update to 0.4.7
Jonathan Bradley
2025-04-09
pke: first-pass ui box with text
Jonathan Bradley
2025-04-08
pke: add bounding region to glyphs for ui overdraw
Jonathan Bradley
2025-04-07
pke: temp load scene by file path
Jonathan Bradley
2025-04-07
pke: save and load camera target in scenes
Jonathan Bradley
2025-04-07
pke: saving and loading scenes works
Jonathan Bradley
2025-04-07
pke: static-ui skip if no root nodes
Jonathan Bradley
2025-04-07
pk.h: update to 0.4.6
Jonathan Bradley
2025-04-02
pke: checkpoint: major serialization refactor
Jonathan Bradley
2025-03-31
pke: serialize camera instance + camera together
Jonathan Bradley
2025-03-31
pke: use exception ref
Jonathan Bradley
2025-03-31
pke: parse uuid from scene and project files
Jonathan Bradley
2025-03-27
pk.h: update to 0.4.5
Jonathan Bradley
2025-03-27
pke: generate uuid and save to project+scene files
Jonathan Bradley
2025-03-27
pke: entity type: don't compare mixed indexes
Jonathan Bradley
2025-03-26
pk.h: update to 0.4.4
Jonathan Bradley
2025-03-21
pke: first-pass level is a collection of scenes
Jonathan Bradley
2025-03-21
pke: cleanup std stream usage
Jonathan Bradley
2025-03-21
pke: rename Parse to Deserialize
Jonathan Bradley
2025-03-21
pke: replace PkeArray with pk_arr_t
Jonathan Bradley
2025-03-21
pke: update pk.h to 0.4.2
Jonathan Bradley
2025-03-18
pke: refactor PkeArray, typdef count + store bkt
Jonathan Bradley
2025-03-14
pke: update pk.h to 0.4.0
Jonathan Bradley
2025-03-13
pke: refactor for tracking padding via lbrt
Jonathan Bradley
2025-03-12
pke: more testing features + more ui flex work
Jonathan Bradley
2025-03-11
checkpoint: pke: static ui flex pre-work
Jonathan Bradley
2025-03-05
pke: MemBkt_Vulkan and transient bkt pass
Jonathan Bradley
2025-03-05
pke: refactor ui texture upload
Jonathan Bradley
2025-03-05
pke: refactor font buffer creation
Jonathan Bradley
2025-03-05
pke: refactor ui buffer creation
Jonathan Bradley
2025-03-04
pke: ui draws on screen as expected
Jonathan Bradley
2025-03-03
pke: dynamic framebuffer length + VkPresentMode
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley
2025-02-27
pke: generate mtsdf for individual svgs
Jonathan Bradley
2025-02-25
pke: EntityType unregister callback on unload
Jonathan Bradley
2025-02-25
pk.h: update to 0.3.0
Jonathan Bradley
2025-02-25
pke: EntityType handle framebuffer length changes
Jonathan Bradley
2025-02-24
pke: font cleanup
Jonathan Bradley
2025-02-24
pke: prelim work for dynamic Swapchain length
Jonathan Bradley
2025-02-24
pke: EntityType swap vertex and index buffer usage
Jonathan Bradley
2025-02-22
pke: required chars unicode 9, 10, 13
Jonathan Bradley
2025-02-20
pke: chkpt: minimum required unicode chars
Jonathan Bradley
2025-02-20
pke: glyph word-wrap on whitespace
Jonathan Bradley
2025-02-20
pke: use appropriate screenpxrange
Jonathan Bradley
2025-02-20
pke: glm include cleanup
Jonathan Bradley
[next]