summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2023-12-05add runtime first passJonathan Bradley
2023-12-05minor refactor for pluginsJonathan Bradley
2023-11-30prefer explicit callback system over eventsJonathan Bradley
2023-11-29major refactor to decouple the engine and the editorJonathan Bradley
2023-11-29major events refactor to add second event callback typeJonathan Bradley
2023-11-29DynArray<T>::Reserve should only run destructor on elements that actually existJonathan Bradley
2023-11-29add thread_poolJonathan Bradley
2023-11-29add tinyfiledialogsJonathan Bradley
2023-11-28make pke a library and the editor its own executableJonathan Bradley
2023-11-28refactor core game loop out of main.cpp and into game.cppJonathan Bradley
2023-11-28add transient bucket for temp storage that resets on tick startJonathan Bradley
2023-11-28move MemBucket declaration to a typedef headerJonathan Bradley
2023-11-28add a method to reset a memory bucketJonathan Bradley
2023-11-22expose rot as eul degrees in editorJonathan Bradley
2023-11-22extend view distance from 100 to 1000Jonathan Bradley
2023-11-22DynArray - dead code in Reserve functionJonathan Bradley
2023-11-22refactor vulkan allocation functions to better align with specJonathan Bradley
2023-11-22resolves memory instability preventing pointer reuseJonathan Bradley
2023-11-21memory cleanup - still buggyJonathan Bradley
2023-11-21checkpoint - memory overhual including testsJonathan Bradley
2023-11-17vulkan allocatorJonathan Bradley
2023-11-16deleting instances works as expectedJonathan Bradley
2023-11-16dynArray - reserve should only change reservedCountJonathan Bradley
2023-11-15cleanupJonathan Bradley
2023-11-15ECS_Tick got removed after rebase and realign gravityJonathan Bradley
2023-11-15move simulated objects while the simulation is pausedJonathan Bradley
2023-11-15left and right click to select and clear entitiesJonathan Bradley
2023-11-15display debug box for hovered entityJonathan Bradley
2023-11-15Expose method to get CompGrBinds by GrBindsHandle.Jonathan Bradley
2023-11-15don't fumble collision settings and mass in the editorJonathan Bradley
2023-11-15Add quick toggle for enabling/disabling collision callbackJonathan Bradley
2023-11-15cleanupJonathan Bradley
2023-11-15default value for mass when serializingJonathan Bradley
2023-11-15actually update the filter groups when changed in the editorJonathan Bradley
2023-11-15buggy - add custom btOverlapFilterCallbackJonathan Bradley
2023-11-15confirm buffer size after calculating combined memory requirementsJonathan Bradley
2023-11-15display physics element pointers in editorJonathan Bradley
2023-11-15physics shape initialization reorderingJonathan Bradley
2023-11-15use accurate size and usage flags for physics index bufferJonathan Bradley
2023-11-15actually |= the memoryTypeBitsJonathan Bradley
2023-11-15use convex polyhedron for debug wireframe - buggy but functionalJonathan Bradley
2023-11-15rebuild instance buffers as they become oversizedJonathan Bradley
2023-11-15default and instance-specific massJonathan Bradley
2023-11-15use model for collision + refactor physics init and rigidbody creationJonathan Bradley
2023-11-15don't convert bullet to glm unless neededJonathan Bradley
2023-11-15checkpoint - remove InstPos from CompInstanceJonathan Bradley
2023-11-15add MathHelpers for glm and bullet translationsJonathan Bradley
2023-11-15checkpoint - physics is working but messyJonathan Bradley
2023-11-15set gravity on Y axisJonathan Bradley
2023-11-15add bullet dependency first passJonathan Bradley