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path: root/src
AgeCommit message (Expand)Author
2024-01-08cmake install commands for pke - first passJonathan Bradley
2024-01-05entity types save and load appropriately againJonathan Bradley
2024-01-05printf newlineJonathan Bradley
2024-01-05engine assets are handled by the engineJonathan Bradley
2024-01-04refactor to allow unloading a single EntityTypeJonathan Bradley
2024-01-04don't try to draw GrBinds that have been removedJonathan Bradley
2024-01-04prioritize EntityTypeDetail over EntityTypeJonathan Bradley
2024-01-03checkpoint - EntityTypeDetails arrayJonathan Bradley
2024-01-02factor out loading entity textures for reuseJonathan Bradley
2024-01-01refactor ThreadRun for better pointer safetyJonathan Bradley
2024-01-01add inner function for detatching all threadsJonathan Bradley
2024-01-01DynArray resize should destruct valid elementsJonathan Bradley
2024-01-01add audio asset typeJonathan Bradley
2024-01-01serialize asset type as integer over charJonathan Bradley
2024-01-01join should be called explicitlyJonathan Bradley
2024-01-01DynArray resize should destructJonathan Bradley
2023-12-28EntityType falls back to a default texture if not providedJonathan Bradley
2023-12-28add asset type for filteringJonathan Bradley
2023-12-27assets are global and stored in the project fileJonathan Bradley
2023-12-27add macro for defining char arrays on the stackJonathan Bradley
2023-12-27load project before vulkan initJonathan Bradley
2023-12-23add placeholder mutex to allocatorJonathan Bradley
2023-12-23first pass background asset loading - buggyJonathan Bradley
2023-12-23PkeThreads_Enqueue now takes a pointer to a taskJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23don't try to destruct arraysJonathan Bradley
2023-12-23check assignable in DynArrayJonathan Bradley
2023-12-23check assignable in PkeArrayJonathan Bradley
2023-12-23soft reset arrayJonathan Bradley
2023-12-23loading scenes and projects can now be done via argsJonathan Bradley
2023-12-23checkpoint - arg-handlerJonathan Bradley
2023-12-23check correct pathJonathan Bradley
2023-12-23reset the bucket instead of creating a new oneJonathan Bradley
2023-12-23assert then malloc failsJonathan Bradley
2023-12-23checkpoint - add PkeLevel - editor removes on scene loadJonathan Bradley
2023-12-23FindFirstIndex for DynArray and PkeArrayJonathan Bradley
2023-12-13compare valid grBinds on removalJonathan Bradley
2023-12-13clean old physics objects on instance removalJonathan Bradley
2023-12-13add PkeArrayJonathan Bradley
2023-12-13don't look up the null cameraJonathan Bradley
2023-12-13Buckets_NewHandle not growing because off by 1Jonathan Bradley
2023-12-12dead codeJonathan Bradley
2023-12-12use specific types for handle indexes consistentlyJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-12-08missing includeJonathan Bradley
2023-12-08err formattingJonathan Bradley
2023-12-07project browser checkpointJonathan Bradley
2023-12-07add pkstrJonathan Bradley
2023-12-07Breaking change - add project file - EntityTypeJonathan Bradley
2023-12-06large camera refactor for saving and uiJonathan Bradley