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Jonathan Bradley
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2023-11-15
ECS_Tick got removed after rebase and realign gravity
Jonathan Bradley
2023-11-15
move simulated objects while the simulation is paused
Jonathan Bradley
2023-11-15
left and right click to select and clear entities
Jonathan Bradley
2023-11-15
display debug box for hovered entity
Jonathan Bradley
2023-11-15
Expose method to get CompGrBinds by GrBindsHandle.
Jonathan Bradley
2023-11-15
don't fumble collision settings and mass in the editor
Jonathan Bradley
2023-11-15
Add quick toggle for enabling/disabling collision callback
Jonathan Bradley
2023-11-15
cleanup
Jonathan Bradley
2023-11-15
default value for mass when serializing
Jonathan Bradley
2023-11-15
actually update the filter groups when changed in the editor
Jonathan Bradley
2023-11-15
buggy - add custom btOverlapFilterCallback
Jonathan Bradley
2023-11-15
confirm buffer size after calculating combined memory requirements
Jonathan Bradley
2023-11-15
display physics element pointers in editor
Jonathan Bradley
2023-11-15
physics shape initialization reordering
Jonathan Bradley
2023-11-15
use accurate size and usage flags for physics index buffer
Jonathan Bradley
2023-11-15
actually |= the memoryTypeBits
Jonathan Bradley
2023-11-15
use convex polyhedron for debug wireframe - buggy but functional
Jonathan Bradley
2023-11-15
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-11-15
default and instance-specific mass
Jonathan Bradley
2023-11-15
use model for collision + refactor physics init and rigidbody creation
Jonathan Bradley
2023-11-15
don't convert bullet to glm unless needed
Jonathan Bradley
2023-11-15
checkpoint - remove InstPos from CompInstance
Jonathan Bradley
2023-11-15
add MathHelpers for glm and bullet translations
Jonathan Bradley
2023-11-15
checkpoint - physics is working but messy
Jonathan Bradley
2023-11-15
set gravity on Y axis
Jonathan Bradley
2023-11-15
add bullet dependency first pass
Jonathan Bradley
2023-11-15
major input refactor and add debug camera
Jonathan Bradley
2023-11-14
add bitwise | and ^ to TypeSafeInt and rework parameters
Jonathan Bradley
2023-11-08
register inputs after ImGui since ImGui blocks input
Jonathan Bradley
2023-11-08
input events are queryable
Jonathan Bradley
2023-11-07
wide lines for wireframe
Jonathan Bradley
2023-11-07
expose window VkExtent2D Extent
Jonathan Bradley
2023-11-03
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-10-31
add a new method for getting an EntityType's index by EntityHandle
Jonathan Bradley
2023-10-31
expose memory alignment variables
Jonathan Bradley
2023-10-31
AM_Register definition did not match implementation
Jonathan Bradley
2023-10-31
DynArray - backwards assert
Jonathan Bradley
2023-10-23
IS_CONSTRUCTABLE macro assumes is_default_constructable
Jonathan Bradley
2023-10-23
memory manager now handles alignment
Jonathan Bradley
2023-10-20
method names should match header
Jonathan Bradley
2023-10-20
Remove expired unhandled events
Jonathan Bradley
2023-10-20
DynArray::Remove() now takes an optional count parameter
Jonathan Bradley
2023-10-20
passthrough glfw events to previous callback if exists
Jonathan Bradley
2023-10-20
tweak shouldRender logic so that waiting for vsync makes more sense
Jonathan Bradley
2023-10-17
red assert
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
add fps to ImGui - placeholder location
Jonathan Bradley
2023-10-16
checkpoint - get current monitor's refresh rate
Jonathan Bradley
2023-10-16
keep track of UBO buffer offsets so we can update the UBO accurately
Jonathan Bradley
2023-10-16
printf newlines and assert vulkan success
Jonathan Bradley
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