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Jonathan Bradley
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2025-02-04
pke: chkpt: text rendering, no errors but blank
Jonathan Bradley
2025-02-04
pke: use max_align_t
Jonathan Bradley
2025-01-31
pke: first-pass font serialization
Jonathan Bradley
2025-01-30
pke: render and present 2d buffer
Jonathan Bradley
2025-01-30
pke: better imgui teardown handling
Jonathan Bradley
2025-01-30
pke: consolidate duplicated vulkan sampler
Jonathan Bradley
2025-01-30
bucketed-array: teardown when not initialized
Jonathan Bradley
2025-01-29
pke: refactor: reduce image resource var ambiguity
Jonathan Bradley
2025-01-28
pke: remove MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2025-01-28
pke: cleanup + vulkan validation errors
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-16
pke: add font asset type
Jonathan Bradley
2025-01-16
pke: CompGrBinds sub-structs
Jonathan Bradley
2025-01-16
chkpt: 2d overlay incomplete scaffolding
Jonathan Bradley
2025-01-16
chore: union use named struct
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-14
pke: camera can track a given target
Jonathan Bradley
2025-01-14
pk.h: update to 0.2.0
Jonathan Bradley
2025-01-13
pke: save full handle, editor: rotate camera
Jonathan Bradley
2025-01-13
cmake: remove lingering files
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2025-01-08
first-pass replace cmake with make
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-06-27
checkpoint: more explicit callback system
Jonathan Bradley
2024-06-26
imgui and logging cleanup
Jonathan Bradley
2024-05-30
first-pass update camera
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-17
rename camera orientation to view
Jonathan Bradley
2024-01-16
checkpoint - fix camera saving and allow camera attachment but not saved
Jonathan Bradley
2024-01-16
dead code
Jonathan Bradley
2024-01-16
pass current level when creating generic ents to set level as parent ent
Jonathan Bradley
2024-01-16
don't serialize a camera's CompInst to scene file
Jonathan Bradley
2024-01-16
level should register as entity right away and not during load process
Jonathan Bradley
2024-01-16
ECS refactor entity removal - bad shortcut logic
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-12
attempt to save partial scene file if error occurs while saving
Jonathan Bradley
2024-01-12
EntityTypes set correct instance count for bucket index
Jonathan Bradley
2024-01-12
dead code
Jonathan Bradley
2024-01-12
ECS now lives on a struct
Jonathan Bradley
2024-01-11
checkpoint - mostly working condition after changes
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2024-01-10
DynArray - allow passing a value through
Jonathan Bradley
2024-01-09
refactor and simplify bucketed-array
Jonathan Bradley
2024-01-09
dead code
Jonathan Bradley
2024-01-08
cmake install commands for pke - first pass
Jonathan Bradley
2024-01-05
entity types save and load appropriately again
Jonathan Bradley
2024-01-05
printf newline
Jonathan Bradley
2024-01-05
engine assets are handled by the engine
Jonathan Bradley
2024-01-04
refactor to allow unloading a single EntityType
Jonathan Bradley
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