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Jonathan Bradley
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Author
2023-10-13
DynArray can specify MemBucket in constructor
Jonathan Bradley
2023-10-11
checkpoint for handling player input
Jonathan Bradley
2023-10-11
DynArray empty push returns reference to new object
Jonathan Bradley
2023-10-10
shuffle includes
Jonathan Bradley
2023-10-10
Add imgui debug menu with option to toggle debug wireframes
Jonathan Bradley
2023-10-10
create and destroy debug pipeline resources
Jonathan Bradley
2023-10-09
moved texture pipelines handling to window.cpp - messy
Jonathan Bradley
2023-10-09
move GameSettings
Jonathan Bradley
2023-10-09
Final memory management item for now - everything cleaned up before exit
Jonathan Bradley
2023-10-09
DynArray placement new push
Jonathan Bradley
2023-10-09
bucket teardown
Jonathan Bradley
2023-10-09
print all assets that weren't handled as LIFO
Jonathan Bradley
2023-10-09
more memory works
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-06
Asset Manager debug print
Jonathan Bradley
2023-10-06
debug print memory buckets on shutdown
Jonathan Bradley
2023-10-06
define VkPipelineDepthStencilStateCreateInfo for the present graphics pipeline
Jonathan Bradley
2023-10-04
saving and loading file with instances works as expected
Jonathan Bradley
2023-10-04
make sure pNext is nullptr for VkCommandBufferBeginInfo
Jonathan Bradley
2023-10-04
checkpoint - first pass add instances to save file
Jonathan Bradley
2023-10-04
get instance buckets from ECS
Jonathan Bradley
2023-10-04
parse floats and lists of floats
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-10-02
only free if we actually reserved
Jonathan Bradley
2023-10-02
include glm extensions
Jonathan Bradley
2023-09-29
pass label to GLM helper
Jonathan Bradley
2023-09-29
use image index for descriptorsets
Jonathan Bradley
2023-09-29
use the UBO buffer that was just updated, instead of a stale one
Jonathan Bradley
2023-09-29
reminder comment
Jonathan Bradley
2023-09-29
UBO imgui window
Jonathan Bradley
2023-09-28
image buffer should get the image bytes, not the model bytes
Jonathan Bradley
2023-09-28
refactor entity gltf loading to be more explicit
Jonathan Bradley
2023-09-28
ImGui CompInstance.index readonly
Jonathan Bradley
2023-09-28
more than the first entity is now selectable and properly get CompInstance fr...
Jonathan Bradley
2023-09-27
align render-time binding indexes with pipeline layout
Jonathan Bradley
2023-09-27
checkpoint - EntityType descriptor pool and descriptor sets
Jonathan Bradley
2023-09-26
expose UniformBuffers
Jonathan Bradley
2023-09-26
off by one for ECS counts
Jonathan Bradley
2023-09-26
update instance buffer & handle camera on window resize
Jonathan Bradley
2023-09-26
create instance button
Jonathan Bradley
2023-09-26
use placement new operator in ECS and better asserts
Jonathan Bradley
2023-09-26
minimum reserve size is two and invalid assert
Jonathan Bradley
2023-09-26
expose CompGrBinds and CompInstance details for selected entity
Jonathan Bradley
2023-09-26
check instance count before returning a pointer to an instance
Jonathan Bradley
2023-09-26
entities can be selected - currently unused
Jonathan Bradley
2023-09-25
entitites table better hex formatting
Jonathan Bradley
2023-09-25
use placement new for Pke_New<T>()
Jonathan Bradley
2023-09-25
create entity type via imgui popup - poor error handling
Jonathan Bradley
2023-09-25
read and load custom file type
Jonathan Bradley
2023-09-25
entities - expose method to find EntityType by typeCode
Jonathan Bradley
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