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Game Engine.
Jonathan Bradley
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2025-01-08
first-pass replace cmake with make
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-06-27
checkpoint: more explicit callback system
Jonathan Bradley
2024-06-26
imgui and logging cleanup
Jonathan Bradley
2024-05-30
first-pass update camera
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-17
rename camera orientation to view
Jonathan Bradley
2024-01-16
checkpoint - fix camera saving and allow camera attachment but not saved
Jonathan Bradley
2024-01-16
dead code
Jonathan Bradley
2024-01-16
pass current level when creating generic ents to set level as parent ent
Jonathan Bradley
2024-01-16
don't serialize a camera's CompInst to scene file
Jonathan Bradley
2024-01-16
level should register as entity right away and not during load process
Jonathan Bradley
2024-01-16
ECS refactor entity removal - bad shortcut logic
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-12
attempt to save partial scene file if error occurs while saving
Jonathan Bradley
2024-01-12
EntityTypes set correct instance count for bucket index
Jonathan Bradley
2024-01-12
dead code
Jonathan Bradley
2024-01-12
ECS now lives on a struct
Jonathan Bradley
2024-01-11
checkpoint - mostly working condition after changes
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2024-01-10
DynArray - allow passing a value through
Jonathan Bradley
2024-01-09
refactor and simplify bucketed-array
Jonathan Bradley
2024-01-09
dead code
Jonathan Bradley
2024-01-08
cmake install commands for pke - first pass
Jonathan Bradley
2024-01-05
entity types save and load appropriately again
Jonathan Bradley
2024-01-05
printf newline
Jonathan Bradley
2024-01-05
engine assets are handled by the engine
Jonathan Bradley
2024-01-04
refactor to allow unloading a single EntityType
Jonathan Bradley
2024-01-04
don't try to draw GrBinds that have been removed
Jonathan Bradley
2024-01-04
prioritize EntityTypeDetail over EntityType
Jonathan Bradley
2024-01-03
checkpoint - EntityTypeDetails array
Jonathan Bradley
2024-01-02
factor out loading entity textures for reuse
Jonathan Bradley
2024-01-01
refactor ThreadRun for better pointer safety
Jonathan Bradley
2024-01-01
add inner function for detatching all threads
Jonathan Bradley
2024-01-01
DynArray resize should destruct valid elements
Jonathan Bradley
2024-01-01
add audio asset type
Jonathan Bradley
2024-01-01
serialize asset type as integer over char
Jonathan Bradley
2024-01-01
join should be called explicitly
Jonathan Bradley
2024-01-01
DynArray resize should destruct
Jonathan Bradley
2023-12-28
EntityType falls back to a default texture if not provided
Jonathan Bradley
2023-12-28
add asset type for filtering
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-27
add macro for defining char arrays on the stack
Jonathan Bradley
2023-12-27
load project before vulkan init
Jonathan Bradley
2023-12-23
add placeholder mutex to allocator
Jonathan Bradley
2023-12-23
first pass background asset loading - buggy
Jonathan Bradley
2023-12-23
PkeThreads_Enqueue now takes a pointer to a task
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-23
don't try to destruct arrays
Jonathan Bradley
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