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Jonathan Bradley
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2023-09-18
checkpoint - first pass create texture pipelines
Jonathan Bradley
2023-09-18
expose vkRenderPass
Jonathan Bradley
2023-09-18
uniform buffer first pass, created but not used
Jonathan Bradley
2023-09-15
cleanup vulkan object setup
Jonathan Bradley
2023-09-15
cleanup commit - use transfer buffer & release our memory
Jonathan Bradley
2023-09-15
entity buffers calculate alignment and pad to align
Jonathan Bradley
2023-09-14
Load model textures checkpoint.
Jonathan Bradley
2023-09-14
expose TransferBuffer helpers
Jonathan Bradley
2023-09-14
transferCommandPool needs reset command buffer bit
Jonathan Bradley
2023-09-14
rename and expose graphics-specific vulkan items
Jonathan Bradley
2023-09-14
backwards asserts
Jonathan Bradley
2023-09-12
load gltf files - no shaders yet
Jonathan Bradley
2023-09-12
expose vulkan transfer items
Jonathan Bradley
2023-09-12
temp MAX_FRAMES_IN_FLIGHT tweak 2->3
Jonathan Bradley
2023-09-08
init and teardown EntityType
Jonathan Bradley
2023-09-08
expose queue family indexes
Jonathan Bradley
2023-09-08
assert on registering callback pointers
Jonathan Bradley
2023-09-08
itemCounter needs >> 32 to return a valid count
Jonathan Bradley
2023-09-08
cast handles to base type and print as hex
Jonathan Bradley
2023-09-08
EntityType cleanup
Jonathan Bradley
2023-09-08
Use move operator for DynArray<T>::Push
Jonathan Bradley
2023-09-07
entities and memory allocation checkpoint
Jonathan Bradley
2023-09-07
expose vkAllocator
Jonathan Bradley
2023-09-07
window add and expose FindMemoryTypeIndex function
Jonathan Bradley
2023-09-07
add cgltf
Jonathan Bradley
2023-09-07
update memory asserts
Jonathan Bradley
2023-09-06
refactor imgui editor stuff
Jonathan Bradley
2023-09-06
expose entities themselves
Jonathan Bradley
2023-09-06
DynArray [] operator assert on values > 0xF000000000000000
Jonathan Bradley
2023-09-06
first pass removing entities
Jonathan Bradley
2023-09-06
type-safe handle max value cleanup
Jonathan Bradley
2023-09-06
instancing checkpoint
Jonathan Bradley
2023-09-06
bucket cleanup
Jonathan Bradley
2023-09-06
add first graphics binding component
Jonathan Bradley
2023-09-06
DynArray<>[] now returns a reference instead of a copy
Jonathan Bradley
2023-09-06
add bucket container struct
Jonathan Bradley
2023-09-06
imgui console don't steal focus if anything is hovered
Jonathan Bradley
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
expose vkPhysicalDeviceProperties
Jonathan Bradley
2023-09-06
add stb_image
Jonathan Bradley
2023-09-06
first pass add ImGui console
Jonathan Bradley
2023-09-06
first pass add events
Jonathan Bradley
2023-09-06
add DynArray<T>::Remove(index)
Jonathan Bradley
2023-09-06
DynArray gracefully handle attempting to reserve size of 0
Jonathan Bradley
2023-09-06
first pass add ecs
Jonathan Bradley
2023-09-06
DynArray add Count(), Has(), and reserveCount ctor
Jonathan Bradley
2023-09-06
rename variables to be more explicit
Jonathan Bradley
2023-09-06
move boilerplate bucket code to memory file
Jonathan Bradley
2023-08-28
add glm
Jonathan Bradley
2023-08-28
ImGui DockSpaceOverViewport
Jonathan Bradley
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