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AgeCommit message (Expand)Author
2023-09-18checkpoint - first pass create texture pipelinesJonathan Bradley
2023-09-18expose vkRenderPassJonathan Bradley
2023-09-18uniform buffer first pass, created but not usedJonathan Bradley
2023-09-15cleanup vulkan object setupJonathan Bradley
2023-09-15cleanup commit - use transfer buffer & release our memoryJonathan Bradley
2023-09-15entity buffers calculate alignment and pad to alignJonathan Bradley
2023-09-14Load model textures checkpoint.Jonathan Bradley
2023-09-14expose TransferBuffer helpersJonathan Bradley
2023-09-14transferCommandPool needs reset command buffer bitJonathan Bradley
2023-09-14rename and expose graphics-specific vulkan itemsJonathan Bradley
2023-09-14backwards assertsJonathan Bradley
2023-09-12load gltf files - no shaders yetJonathan Bradley
2023-09-12expose vulkan transfer itemsJonathan Bradley
2023-09-12temp MAX_FRAMES_IN_FLIGHT tweak 2->3Jonathan Bradley
2023-09-08init and teardown EntityTypeJonathan Bradley
2023-09-08expose queue family indexesJonathan Bradley
2023-09-08assert on registering callback pointersJonathan Bradley
2023-09-08itemCounter needs >> 32 to return a valid countJonathan Bradley
2023-09-08cast handles to base type and print as hexJonathan Bradley
2023-09-08EntityType cleanupJonathan Bradley
2023-09-08Use move operator for DynArray<T>::PushJonathan Bradley
2023-09-07entities and memory allocation checkpointJonathan Bradley
2023-09-07expose vkAllocatorJonathan Bradley
2023-09-07window add and expose FindMemoryTypeIndex functionJonathan Bradley
2023-09-07add cgltfJonathan Bradley
2023-09-07update memory assertsJonathan Bradley
2023-09-06refactor imgui editor stuffJonathan Bradley
2023-09-06expose entities themselvesJonathan Bradley
2023-09-06DynArray [] operator assert on values > 0xF000000000000000Jonathan Bradley
2023-09-06first pass removing entitiesJonathan Bradley
2023-09-06type-safe handle max value cleanupJonathan Bradley
2023-09-06instancing checkpointJonathan Bradley
2023-09-06bucket cleanupJonathan Bradley
2023-09-06add first graphics binding componentJonathan Bradley
2023-09-06DynArray<>[] now returns a reference instead of a copyJonathan Bradley
2023-09-06add bucket container structJonathan Bradley
2023-09-06imgui console don't steal focus if anything is hoveredJonathan Bradley
2023-09-06cleanup naming conventions and header defsJonathan Bradley
2023-09-06expose vkPhysicalDevicePropertiesJonathan Bradley
2023-09-06add stb_imageJonathan Bradley
2023-09-06first pass add ImGui consoleJonathan Bradley
2023-09-06first pass add eventsJonathan Bradley
2023-09-06add DynArray<T>::Remove(index)Jonathan Bradley
2023-09-06DynArray gracefully handle attempting to reserve size of 0Jonathan Bradley
2023-09-06first pass add ecsJonathan Bradley
2023-09-06DynArray add Count(), Has(), and reserveCount ctorJonathan Bradley
2023-09-06rename variables to be more explicitJonathan Bradley
2023-09-06move boilerplate bucket code to memory fileJonathan Bradley
2023-08-28add glmJonathan Bradley
2023-08-28ImGui DockSpaceOverViewportJonathan Bradley