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Jonathan Bradley
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2023-09-28
image buffer should get the image bytes, not the model bytes
Jonathan Bradley
2023-09-28
refactor entity gltf loading to be more explicit
Jonathan Bradley
2023-09-28
ImGui CompInstance.index readonly
Jonathan Bradley
2023-09-28
more than the first entity is now selectable and properly get CompInstance fr...
Jonathan Bradley
2023-09-27
align render-time binding indexes with pipeline layout
Jonathan Bradley
2023-09-27
checkpoint - EntityType descriptor pool and descriptor sets
Jonathan Bradley
2023-09-26
expose UniformBuffers
Jonathan Bradley
2023-09-26
off by one for ECS counts
Jonathan Bradley
2023-09-26
update instance buffer & handle camera on window resize
Jonathan Bradley
2023-09-26
create instance button
Jonathan Bradley
2023-09-26
use placement new operator in ECS and better asserts
Jonathan Bradley
2023-09-26
minimum reserve size is two and invalid assert
Jonathan Bradley
2023-09-26
expose CompGrBinds and CompInstance details for selected entity
Jonathan Bradley
2023-09-26
check instance count before returning a pointer to an instance
Jonathan Bradley
2023-09-26
entities can be selected - currently unused
Jonathan Bradley
2023-09-25
entitites table better hex formatting
Jonathan Bradley
2023-09-25
use placement new for Pke_New<T>()
Jonathan Bradley
2023-09-25
create entity type via imgui popup - poor error handling
Jonathan Bradley
2023-09-25
read and load custom file type
Jonathan Bradley
2023-09-25
entities - expose method to find EntityType by typeCode
Jonathan Bradley
2023-09-25
prase int string helpers - untested
Jonathan Bradley
2023-09-25
save current scene state
Jonathan Bradley
2023-09-20
present fragment shader references sampler
Jonathan Bradley
2023-09-20
add plane model
Jonathan Bradley
2023-09-20
sandwich render pass
Jonathan Bradley
2023-09-19
filling out render pass - color resolve and depth
Jonathan Bradley
2023-09-19
rename vkRenderPass to presentRenderPass
Jonathan Bradley
2023-09-19
add render target vulkan items - first pass
Jonathan Bradley
2023-09-19
present descriptor sets pass validation
Jonathan Bradley
2023-09-18
texture pipeline passes creation validation
Jonathan Bradley
2023-09-18
checkpoint - first pass create texture pipelines
Jonathan Bradley
2023-09-18
expose vkRenderPass
Jonathan Bradley
2023-09-18
uniform buffer first pass, created but not used
Jonathan Bradley
2023-09-15
cleanup vulkan object setup
Jonathan Bradley
2023-09-15
cleanup commit - use transfer buffer & release our memory
Jonathan Bradley
2023-09-15
entity buffers calculate alignment and pad to align
Jonathan Bradley
2023-09-14
Load model textures checkpoint.
Jonathan Bradley
2023-09-14
expose TransferBuffer helpers
Jonathan Bradley
2023-09-14
transferCommandPool needs reset command buffer bit
Jonathan Bradley
2023-09-14
rename and expose graphics-specific vulkan items
Jonathan Bradley
2023-09-14
backwards asserts
Jonathan Bradley
2023-09-12
load gltf files - no shaders yet
Jonathan Bradley
2023-09-12
expose vulkan transfer items
Jonathan Bradley
2023-09-12
temp MAX_FRAMES_IN_FLIGHT tweak 2->3
Jonathan Bradley
2023-09-08
init and teardown EntityType
Jonathan Bradley
2023-09-08
expose queue family indexes
Jonathan Bradley
2023-09-08
assert on registering callback pointers
Jonathan Bradley
2023-09-08
itemCounter needs >> 32 to return a valid count
Jonathan Bradley
2023-09-08
cast handles to base type and print as hex
Jonathan Bradley
2023-09-08
EntityType cleanup
Jonathan Bradley
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