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AgeCommit message (Expand)Author
2023-09-28image buffer should get the image bytes, not the model bytesJonathan Bradley
2023-09-28refactor entity gltf loading to be more explicitJonathan Bradley
2023-09-28ImGui CompInstance.index readonlyJonathan Bradley
2023-09-28more than the first entity is now selectable and properly get CompInstance fr...Jonathan Bradley
2023-09-27align render-time binding indexes with pipeline layoutJonathan Bradley
2023-09-27checkpoint - EntityType descriptor pool and descriptor setsJonathan Bradley
2023-09-26expose UniformBuffersJonathan Bradley
2023-09-26off by one for ECS countsJonathan Bradley
2023-09-26update instance buffer & handle camera on window resizeJonathan Bradley
2023-09-26create instance buttonJonathan Bradley
2023-09-26use placement new operator in ECS and better assertsJonathan Bradley
2023-09-26minimum reserve size is two and invalid assertJonathan Bradley
2023-09-26expose CompGrBinds and CompInstance details for selected entityJonathan Bradley
2023-09-26check instance count before returning a pointer to an instanceJonathan Bradley
2023-09-26entities can be selected - currently unusedJonathan Bradley
2023-09-25entitites table better hex formattingJonathan Bradley
2023-09-25use placement new for Pke_New<T>()Jonathan Bradley
2023-09-25create entity type via imgui popup - poor error handlingJonathan Bradley
2023-09-25read and load custom file typeJonathan Bradley
2023-09-25entities - expose method to find EntityType by typeCodeJonathan Bradley
2023-09-25prase int string helpers - untestedJonathan Bradley
2023-09-25save current scene stateJonathan Bradley
2023-09-20present fragment shader references samplerJonathan Bradley
2023-09-20add plane modelJonathan Bradley
2023-09-20sandwich render passJonathan Bradley
2023-09-19filling out render pass - color resolve and depthJonathan Bradley
2023-09-19rename vkRenderPass to presentRenderPassJonathan Bradley
2023-09-19add render target vulkan items - first passJonathan Bradley
2023-09-19present descriptor sets pass validationJonathan Bradley
2023-09-18texture pipeline passes creation validationJonathan Bradley
2023-09-18checkpoint - first pass create texture pipelinesJonathan Bradley
2023-09-18expose vkRenderPassJonathan Bradley
2023-09-18uniform buffer first pass, created but not usedJonathan Bradley
2023-09-15cleanup vulkan object setupJonathan Bradley
2023-09-15cleanup commit - use transfer buffer & release our memoryJonathan Bradley
2023-09-15entity buffers calculate alignment and pad to alignJonathan Bradley
2023-09-14Load model textures checkpoint.Jonathan Bradley
2023-09-14expose TransferBuffer helpersJonathan Bradley
2023-09-14transferCommandPool needs reset command buffer bitJonathan Bradley
2023-09-14rename and expose graphics-specific vulkan itemsJonathan Bradley
2023-09-14backwards assertsJonathan Bradley
2023-09-12load gltf files - no shaders yetJonathan Bradley
2023-09-12expose vulkan transfer itemsJonathan Bradley
2023-09-12temp MAX_FRAMES_IN_FLIGHT tweak 2->3Jonathan Bradley
2023-09-08init and teardown EntityTypeJonathan Bradley
2023-09-08expose queue family indexesJonathan Bradley
2023-09-08assert on registering callback pointersJonathan Bradley
2023-09-08itemCounter needs >> 32 to return a valid countJonathan Bradley
2023-09-08cast handles to base type and print as hexJonathan Bradley
2023-09-08EntityType cleanupJonathan Bradley