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Jonathan Bradley
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Author
2025-11-13
pke: pke_component_event default values
Jonathan Bradley
2025-11-12
pke: FontType pk_bkt_arr
Jonathan Bradley
2025-11-10
pke: static-ui add pixel-perfect flag
Jonathan Bradley
2025-11-10
pke: audio release asset at last play end
Jonathan Bradley
2025-11-07
pke: split up Game_Main and pass plugins to init
Jonathan Bradley
2025-11-06
pke: static-ui invis state flags + update buffer
Jonathan Bradley
2025-11-06
pke: pke_component_event ev_id default max
Jonathan Bradley
2025-11-06
pke: ecs unregister events on entity removal
Jonathan Bradley
2025-11-06
pke: update pk.h to 0.9.6
Jonathan Bradley
2025-11-06
pke: abort if buffer creation fails
Jonathan Bradley
2025-11-06
pke: font track actual fibi count
Jonathan Bradley
2025-10-30
pke: refactor FontRender to pk_bkt_arr
Jonathan Bradley
2025-10-30
pke: static ui handle removed children, validation
Jonathan Bradley
2025-10-30
pke: static-ui add flex_padding
Jonathan Bradley
2025-10-30
pke: static-ui visibility disabled
Jonathan Bradley
2025-10-30
pke: add flags to FontRenderSettings
Jonathan Bradley
2025-10-30
pke: update pk.h to 0.9.5
Jonathan Bradley
2025-10-24
pke: add comment for ECS_CreateEV
Jonathan Bradley
2025-10-24
pke: add AssetKey_NULL
Jonathan Bradley
2025-10-16
pke: update pk.h to 0.9.4
Jonathan Bradley
2025-10-02
pke: input: fifo enforcement + track mouse pos
Jonathan Bradley
2025-10-02
pke: use explicit bucket on input set
Jonathan Bradley
2025-10-01
pke: actually deserialize scene passed as arg
Jonathan Bradley
2025-09-29
pke: static-ui input deactivate + remove children
Jonathan Bradley
2025-09-29
pke: font deserialization initial values
Jonathan Bradley
2025-09-29
pke: ECS entity logging
Jonathan Bradley
2025-09-26
pke-editor: print active player control sets
Jonathan Bradley
2025-09-26
pke: deserialize empty string
Jonathan Bradley
2025-09-25
pke: static ui mouse hover ignore padding
Jonathan Bradley
2025-09-25
pke: notes + ui box don't mark for removal twice.
Jonathan Bradley
2025-09-25
pke: pke_level unregister root ui box
Jonathan Bradley
2025-09-25
pke-editor: print player controls actions
Jonathan Bradley
2025-09-25
pke: apply deserialized ui box colors
Jonathan Bradley
2025-09-24
pke: ui button text serialization first-pass
Jonathan Bradley
2025-09-23
pke: ui box text center first-pass
Jonathan Bradley
2025-09-23
pke: FontType_AddStringRender increment index
Jonathan Bradley
2025-09-22
pke: static ui border width 2->1
Jonathan Bradley
2025-09-22
pke: static ui button text position
Jonathan Bradley
2025-09-22
pke: multiple ui box flex size and position
Jonathan Bradley
2025-09-22
pke: resize if height changes
Jonathan Bradley
2025-09-17
pke: Vulkan logging + signal correct semaphore.
Jonathan Bradley
2025-09-17
pke: pkvk_texture_upload better error reporting
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-16
test: pipewire comp flag + test memory management
Jonathan Bradley
2025-09-16
pke: update pk.h to 0.9.3
Jonathan Bradley
2025-09-09
pke: implement calling level callbacks
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-09-09
pk.h: update to 0.9.2
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-28
pk.h: update to 0.9.0, handle breaking changes
Jonathan Bradley
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