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Game Engine.
Jonathan Bradley
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static-ui.cpp
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Author
2025-12-03
pke: font stop rendering immediately on remove
Jonathan Bradley
2025-11-18
pke: static-ui pixel size in UV != screen
Jonathan Bradley
2025-11-18
pke: static-ui do not propagate visibility to font
Jonathan Bradley
2025-11-17
pke: static-ui ignore uninitialized text
Jonathan Bradley
2025-11-14
pke: static-ui subtract flex padding once
Jonathan Bradley
2025-11-10
pke: static-ui add pixel-perfect flag
Jonathan Bradley
2025-11-06
pke: static-ui invis state flags + update buffer
Jonathan Bradley
2025-10-30
pke: refactor FontRender to pk_bkt_arr
Jonathan Bradley
2025-10-30
pke: static ui handle removed children, validation
Jonathan Bradley
2025-10-30
pke: static-ui add flex_padding
Jonathan Bradley
2025-10-30
pke: static-ui visibility disabled
Jonathan Bradley
2025-10-30
pke: add flags to FontRenderSettings
Jonathan Bradley
2025-10-02
pke: use explicit bucket on input set
Jonathan Bradley
2025-09-29
pke: static-ui input deactivate + remove children
Jonathan Bradley
2025-09-25
pke: static ui mouse hover ignore padding
Jonathan Bradley
2025-09-25
pke: notes + ui box don't mark for removal twice.
Jonathan Bradley
2025-09-22
pke: static ui border width 2->1
Jonathan Bradley
2025-09-22
pke: static ui button text position
Jonathan Bradley
2025-09-22
pke: multiple ui box flex size and position
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-14
pke: HACK: avoid modifying in-use vulkan buffers
Jonathan Bradley
2025-08-06
pke: ui always use ui bkt
Jonathan Bradley
2025-07-31
pke-ui: detect mouse clicks, other small refactors
Jonathan Bradley
2025-07-24
pke: ui: update state on mouse hover
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-06-17
pke: expose colors for FontRender and pke_ui_box
Jonathan Bradley
2025-06-16
pke: update FontRender text (editor: for ui-box)
Jonathan Bradley
2025-06-12
pke: move ui colors to instance buffer
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-21
pke: static-ui DynArray to pk_arr_t
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-04-21
pke: first-pass serializing ui and font renders
Jonathan Bradley
2025-04-10
pke: ui box type text cleanup
Jonathan Bradley
2025-04-09
pke: first-pass ui box with text
Jonathan Bradley
2025-04-07
pke: static-ui skip if no root nodes
Jonathan Bradley
2025-03-13
pke: refactor for tracking padding via lbrt
Jonathan Bradley
2025-03-12
pke: more testing features + more ui flex work
Jonathan Bradley
2025-03-11
checkpoint: pke: static ui flex pre-work
Jonathan Bradley
2025-03-05
pke: refactor ui buffer creation
Jonathan Bradley
2025-03-04
pke: ui draws on screen as expected
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley