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path: root/src/game.cpp
AgeCommit message (Collapse)Author
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23loading scenes and projects can now be done via argsJonathan Bradley
2023-12-23checkpoint - arg-handlerJonathan Bradley
2023-12-23checkpoint - add PkeLevel - editor removes on scene loadJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-12-08missing includeJonathan Bradley
2023-12-08err formattingJonathan Bradley
2023-12-07Breaking change - add project file - EntityTypeJonathan Bradley
2023-12-06large camera refactor for saving and uiJonathan Bradley
2023-12-06track executable pathJonathan Bradley
2023-12-05editor cleanupJonathan Bradley
2023-12-05add runtime first passJonathan Bradley
2023-12-05minor refactor for pluginsJonathan Bradley
2023-11-30prefer explicit callback system over eventsJonathan Bradley
2023-11-29major refactor to decouple the engine and the editorJonathan Bradley
2023-11-28refactor core game loop out of main.cpp and into game.cppJonathan Bradley
2023-11-28add transient bucket for temp storage that resets on tick startJonathan Bradley
2023-11-22expose rot as eul degrees in editorJonathan Bradley
2023-11-16deleting instances works as expectedJonathan Bradley
2023-11-15cleanupJonathan Bradley
2023-11-15ECS_Tick got removed after rebase and realign gravityJonathan Bradley
2023-11-15left and right click to select and clear entitiesJonathan Bradley
2023-11-15display debug box for hovered entityJonathan Bradley
2023-11-15don't fumble collision settings and mass in the editorJonathan Bradley
2023-11-15cleanupJonathan Bradley
2023-11-15default value for mass when serializingJonathan Bradley
2023-11-15actually update the filter groups when changed in the editorJonathan Bradley
2023-11-15buggy - add custom btOverlapFilterCallbackJonathan Bradley
2023-11-15display physics element pointers in editorJonathan Bradley
2023-11-15rebuild instance buffers as they become oversizedJonathan Bradley
2023-11-15default and instance-specific massJonathan Bradley
2023-11-15use model for collision + refactor physics init and rigidbody creationJonathan Bradley
2023-11-15don't convert bullet to glm unless neededJonathan Bradley
2023-11-15checkpoint - remove InstPos from CompInstanceJonathan Bradley
2023-11-15checkpoint - physics is working but messyJonathan Bradley
2023-11-15major input refactor and add debug cameraJonathan Bradley
2023-11-03rebuild instance buffers as they become oversizedJonathan Bradley
2023-10-20Remove expired unhandled eventsJonathan Bradley
2023-10-17large refactor for tick rate and handling vkPresentModeJonathan Bradley
2023-10-16add fps to ImGui - placeholder locationJonathan Bradley
2023-10-16printf newlines and assert vulkan successJonathan Bradley
2023-10-11checkpoint for handling player inputJonathan Bradley
2023-10-10shuffle includesJonathan Bradley
2023-10-10Add imgui debug menu with option to toggle debug wireframesJonathan Bradley
2023-10-09move GameSettingsJonathan Bradley
2023-10-09Final memory management item for now - everything cleaned up before exitJonathan Bradley
2023-10-06Memory management - ctors and dtorsJonathan Bradley
2023-10-04saving and loading file with instances works as expectedJonathan Bradley
2023-10-04checkpoint - first pass add instances to save fileJonathan Bradley
2023-10-02instancing now works as intendedJonathan Bradley