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Jonathan Bradley
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font.cpp
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Author
2025-12-03
pke: font stop rendering immediately on remove
Jonathan Bradley
2025-12-03
pke: free font type bkt handle
Jonathan Bradley
2025-12-02
pke: font center vertical
Jonathan Bradley
2025-12-01
pke: font centering tweaks handling char padding
Jonathan Bradley
2025-12-01
pke: font track first word of line
Jonathan Bradley
2025-11-23
pke: chkpt: more font positioning work, add tests
Jonathan Bradley
2025-11-20
pke: chkpt: line length, pre fibi write refactor
Jonathan Bradley
2025-11-18
pke: chkpt font look-ahead refactor + tests
Jonathan Bradley
2025-11-17
pke: font, free text don't specify bucket
Jonathan Bradley
2025-11-12
pke: FontType pk_bkt_arr
Jonathan Bradley
2025-11-06
pke: font track actual fibi count
Jonathan Bradley
2025-10-30
pke: refactor FontRender to pk_bkt_arr
Jonathan Bradley
2025-10-30
pke: add flags to FontRenderSettings
Jonathan Bradley
2025-09-23
pke: ui box text center first-pass
Jonathan Bradley
2025-09-23
pke: FontType_AddStringRender increment index
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-08-19
pke: add ui-text test scene
Jonathan Bradley
2025-08-06
pke: pkvk_texture_upload takes array of textures
Jonathan Bradley
2025-08-06
pke: first-pass add asset details
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-06-17
pke: expose colors for FontRender and pke_ui_box
Jonathan Bradley
2025-06-16
pke: update FontRender text (editor: for ui-box)
Jonathan Bradley
2025-06-12
pke: move ui colors to instance buffer
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-22
ecs: actually don't serialize built-in fonts
Jonathan Bradley
2025-05-21
pke: reference FontType via title over uuid
Jonathan Bradley
2025-05-21
pke: font DynArray to pk_arr_t
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-04-21
pke: first-pass serializing ui and font renders
Jonathan Bradley
2025-04-10
pke: ui box type text cleanup
Jonathan Bradley
2025-04-09
pke: first-pass ui box with text
Jonathan Bradley
2025-04-08
pke: add bounding region to glyphs for ui overdraw
Jonathan Bradley
2025-04-07
pke: saving and loading scenes works
Jonathan Bradley
2025-03-21
pke: cleanup std stream usage
Jonathan Bradley
2025-03-05
pke: refactor ui texture upload
Jonathan Bradley
2025-03-05
pke: refactor font buffer creation
Jonathan Bradley
2025-03-04
pke: ui draws on screen as expected
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley
2025-02-24
pke: font cleanup
Jonathan Bradley
2025-02-22
pke: required chars unicode 9, 10, 13
Jonathan Bradley
2025-02-20
pke: chkpt: minimum required unicode chars
Jonathan Bradley
2025-02-20
pke: glyph word-wrap on whitespace
Jonathan Bradley
2025-02-20
pke: use appropriate screenpxrange
Jonathan Bradley
2025-02-19
pke: first-pass unregister string render + cleanup
Jonathan Bradley
2025-02-19
pke: font horizontal spacing
Jonathan Bradley
2025-02-18
pke: font rendering correct glyph transform
Jonathan Bradley
2025-02-17
pke: more mtsdf work, refactor code for debugging
Jonathan Bradley
2025-02-13
pke: add FontRenderSettings + first pass advance
Jonathan Bradley
2025-02-12
pke: FontTypeSpacing usage and serialization
Jonathan Bradley
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