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Game Engine.
Jonathan Bradley
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ecs.hpp
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2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-11-15
Expose method to get CompGrBinds by GrBindsHandle.
Jonathan Bradley
2023-11-15
use model for collision + refactor physics init and rigidbody creation
Jonathan Bradley
2023-11-15
checkpoint - remove InstPos from CompInstance
Jonathan Bradley
2023-11-15
checkpoint - physics is working but messy
Jonathan Bradley
2023-11-03
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-04
get instance buckets from ECS
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-09-26
update instance buffer & handle camera on window resize
Jonathan Bradley
2023-09-26
use placement new operator in ECS and better asserts
Jonathan Bradley
2023-09-06
expose entities themselves
Jonathan Bradley
2023-09-06
instancing checkpoint
Jonathan Bradley
2023-09-06
bucket cleanup
Jonathan Bradley
2023-09-06
add first graphics binding component
Jonathan Bradley
2023-09-06
first pass add ecs
Jonathan Bradley