| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-11-15 | checkpoint - physics is working but messy | Jonathan Bradley | |
| 2023-11-03 | rebuild instance buffers as they become oversized | Jonathan Bradley | |
| 2023-10-02 | instancing now works as intended | Jonathan Bradley | |
| 2023-09-27 | align render-time binding indexes with pipeline layout | Jonathan Bradley | |
| 2023-09-27 | checkpoint - EntityType descriptor pool and descriptor sets | Jonathan Bradley | |
| 2023-09-26 | update instance buffer & handle camera on window resize | Jonathan Bradley | |
| 2023-09-14 | Load model textures checkpoint. | Jonathan Bradley | |
| Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs | |||
| 2023-09-12 | load gltf files - no shaders yet | Jonathan Bradley | |
| 2023-09-06 | first pass removing entities | Jonathan Bradley | |
| 2023-09-06 | type-safe handle max value cleanup | Jonathan Bradley | |
| 2023-09-06 | instancing checkpoint | Jonathan Bradley | |
| 2023-09-06 | bucket cleanup | Jonathan Bradley | |
| 2023-09-06 | add first graphics binding component | Jonathan Bradley | |
