| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-10-30 | pke: update pk.h to 0.9.5 | Jonathan Bradley | |
| 2025-09-16 | pke: major object lifetime overhaul. | Jonathan Bradley | |
| Added pke-test-load-unload to ensure objects are managed as expected. | |||
| 2025-09-09 | pke: first-pass promote pke_level over pke_scene | Jonathan Bradley | |
| Major runtime ownership overhaul (scene -> level). Major ecs 'marked for removal' overhaul, ensuring that entities and their components are actually being removed when levels are unloaded. | |||
| 2025-08-28 | pke: use new pk_iter_t from pk.h | Jonathan Bradley | |
| 2025-08-28 | pk.h: update to 0.9.0, handle breaking changes | Jonathan Bradley | |
| 2025-06-05 | pk.h: update to 0.6.0 + handle breaking changes | Jonathan Bradley | |
| 2025-05-30 | pke: remove bucketed-array + various cleanups | Jonathan Bradley | |
| 2025-05-28 | pke: camera: replace BucketContainer -> pk_bkt_arr | Jonathan Bradley | |
| 2025-05-09 | pke-test-serialization: add more complex tests | Jonathan Bradley | |
| 2025-04-21 | pke: first-pass serializing ui and font renders | Jonathan Bradley | |
| 2025-04-07 | pke: save and load camera target in scenes | Jonathan Bradley | |
| 2025-03-31 | pke: serialize camera instance + camera together | Jonathan Bradley | |
| 2025-03-31 | pke: parse uuid from scene and project files | Jonathan Bradley | |
| 2025-02-20 | pke: glm include cleanup | Jonathan Bradley | |
| 2025-01-14 | chore: fix compiler warnings + extra includes | Jonathan Bradley | |
| 2025-01-14 | pke: camera can track a given target | Jonathan Bradley | |
| 2024-11-14 | add pk.h and major pkmem refactor | Jonathan Bradley | |
| Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr | |||
| 2024-05-30 | first-pass update camera | Jonathan Bradley | |
| 2024-01-18 | camera checkpoint - large refactor for attempting to let physics own camera ↵ | Jonathan Bradley | |
| position | |||
| 2024-01-17 | rename camera orientation to view | Jonathan Bradley | |
| 2024-01-16 | checkpoint - fix camera saving and allow camera attachment but not saved | Jonathan Bradley | |
| 2024-01-15 | major refactor so cameras are entities and have a rigid body instance | Jonathan Bradley | |
| 2024-01-09 | refactor and simplify bucketed-array | Jonathan Bradley | |
| 2023-12-13 | don't look up the null camera | Jonathan Bradley | |
| 2023-12-12 | use specific types for handle indexes consistently | Jonathan Bradley | |
| 2023-12-11 | replace handles with union struct | Jonathan Bradley | |
| 2023-12-06 | cameras can be rigstered | Jonathan Bradley | |
| 2023-11-15 | major input refactor and add debug camera | Jonathan Bradley | |
