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Jonathan Bradley
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camera.cpp
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Author
2025-04-07
pke: save and load camera target in scenes
Jonathan Bradley
2025-03-31
pke: serialize camera instance + camera together
Jonathan Bradley
2025-03-31
pke: parse uuid from scene and project files
Jonathan Bradley
2025-02-20
pke: glm include cleanup
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-14
pke: camera can track a given target
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr
2024-05-30
first-pass update camera
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera ↵
Jonathan Bradley
position
2024-01-17
rename camera orientation to view
Jonathan Bradley
2024-01-16
checkpoint - fix camera saving and allow camera attachment but not saved
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-09
refactor and simplify bucketed-array
Jonathan Bradley
2023-12-13
don't look up the null camera
Jonathan Bradley
2023-12-12
use specific types for handle indexes consistently
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-06
cameras can be rigstered
Jonathan Bradley
2023-11-15
major input refactor and add debug camera
Jonathan Bradley