index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
Age
Commit message (
Expand
)
Author
2025-02-18
pke: font rendering correct glyph transform
Jonathan Bradley
2025-02-18
pke-editor: modal for mtsdf settings and gen
Jonathan Bradley
2025-02-17
pke: more mtsdf work, refactor code for debugging
Jonathan Bradley
2025-02-13
pke: adjust temp font mtsdf settings
Jonathan Bradley
2025-02-12
pke: FontTypeSpacing usage and serialization
Jonathan Bradley
2025-02-07
pke: chkpt: store font and glyph geometry
Jonathan Bradley
2025-02-05
pke: mtsdf displays, bypass fg/bg not working
Jonathan Bradley
2025-02-04
pke: chkpt: text rendering, no errors but blank
Jonathan Bradley
2025-01-31
pke: first-pass font serialization
Jonathan Bradley
2025-01-30
editor: better teardown handling
Jonathan Bradley
2025-01-28
pke: remove MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-16
pke: add font asset type
Jonathan Bradley
2025-01-16
pke: CompGrBinds sub-structs
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-14
pke: camera can track a given target
Jonathan Bradley
2025-01-13
pke: save full handle, editor: rotate camera
Jonathan Bradley
2025-01-13
editor: launch scene call renamed pke-runtime
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2025-01-09
deprecate cmake + fixes
Jonathan Bradley
2025-01-08
first-pass replace cmake with make
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-06-26
imgui and logging cleanup
Jonathan Bradley
2024-05-30
first-pass update camera
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-17
rename camera orientation to view
Jonathan Bradley
2024-01-16
checkpoint - fix camera saving and allow camera attachment but not saved
Jonathan Bradley
2024-01-16
pass current level when creating generic ents to set level as parent ent
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-12
editor list EntityTypes
Jonathan Bradley
2024-01-11
checkpoint - mostly working condition after changes
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-08
cmake install commands for pke - first pass
Jonathan Bradley
2024-01-05
editor rebuild asset list when we create a new asset
Jonathan Bradley
2024-01-05
refactor AssetType checkboxes to flags
Jonathan Bradley
2024-01-03
checkpoint - EntityTypeDetails array
Jonathan Bradley
2024-01-01
editor - create asset modal
Jonathan Bradley
2024-01-01
editor should keep track of forked pid
Jonathan Bradley
2023-12-28
use WantCaptureMouse instead of trying to detect hovering in ImGui
Jonathan Bradley
2023-12-28
add asset type for filtering
Jonathan Bradley
2023-12-28
first pass - add Asset Picker to editor
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-23
PkeThreads_Enqueue now takes a pointer to a task
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-23
don't set the debug hitbox to an entity without an instance
Jonathan Bradley
2023-12-23
execvp expects the program itself as the first argument
Jonathan Bradley
2023-12-23
loading scenes and projects can now be done via args
Jonathan Bradley
2023-12-23
checkpoint - arg-handler
Jonathan Bradley
2023-12-23
new scene button
Jonathan Bradley
2023-12-23
checkpoint - add PkeLevel - editor removes on scene load
Jonathan Bradley
[prev]
[next]