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AgeCommit message (Expand)Author
2025-02-20pke: chkpt: minimum required unicode charsJonathan Bradley
2025-02-20pke: glm include cleanupJonathan Bradley
2025-02-19pke: first-pass unregister string render + cleanupJonathan Bradley
2025-02-18pke: font rendering correct glyph transformJonathan Bradley
2025-02-18pke-editor: modal for mtsdf settings and genJonathan Bradley
2025-02-17pke: more mtsdf work, refactor code for debuggingJonathan Bradley
2025-02-13pke: adjust temp font mtsdf settingsJonathan Bradley
2025-02-12pke: FontTypeSpacing usage and serializationJonathan Bradley
2025-02-07pke: chkpt: store font and glyph geometryJonathan Bradley
2025-02-05pke: mtsdf displays, bypass fg/bg not workingJonathan Bradley
2025-02-04pke: chkpt: text rendering, no errors but blankJonathan Bradley
2025-01-31pke: first-pass font serializationJonathan Bradley
2025-01-30editor: better teardown handlingJonathan Bradley
2025-01-28pke: remove MAX_FRAMES_IN_FLIGHTJonathan Bradley
2025-01-23pke: first-pass 2d overlay render pass scaffoldingJonathan Bradley
2025-01-16pke: add font asset typeJonathan Bradley
2025-01-16pke: CompGrBinds sub-structsJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-14pke: camera can track a given targetJonathan Bradley
2025-01-13pke: save full handle, editor: rotate cameraJonathan Bradley
2025-01-13editor: launch scene call renamed pke-runtimeJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley
2025-01-09deprecate cmake + fixesJonathan Bradley
2025-01-08first-pass replace cmake with makeJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2024-06-26imgui and logging cleanupJonathan Bradley
2024-05-30first-pass update cameraJonathan Bradley
2024-01-18camera checkpoint - large refactor for attempting to let physics own camera p...Jonathan Bradley
2024-01-17rename camera orientation to viewJonathan Bradley
2024-01-16checkpoint - fix camera saving and allow camera attachment but not savedJonathan Bradley
2024-01-16pass current level when creating generic ents to set level as parent entJonathan Bradley
2024-01-15major refactor so cameras are entities and have a rigid body instanceJonathan Bradley
2024-01-12editor list EntityTypesJonathan Bradley
2024-01-11checkpoint - mostly working condition after changesJonathan Bradley
2024-01-10checkpoint - handle breaking ECS changes - compilesJonathan Bradley
2024-01-08cmake install commands for pke - first passJonathan Bradley
2024-01-05editor rebuild asset list when we create a new assetJonathan Bradley
2024-01-05refactor AssetType checkboxes to flagsJonathan Bradley
2024-01-03checkpoint - EntityTypeDetails arrayJonathan Bradley
2024-01-01editor - create asset modalJonathan Bradley
2024-01-01editor should keep track of forked pidJonathan Bradley
2023-12-28use WantCaptureMouse instead of trying to detect hovering in ImGuiJonathan Bradley
2023-12-28add asset type for filteringJonathan Bradley
2023-12-28first pass - add Asset Picker to editorJonathan Bradley
2023-12-27assets are global and stored in the project fileJonathan Bradley
2023-12-23PkeThreads_Enqueue now takes a pointer to a taskJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23don't set the debug hitbox to an entity without an instanceJonathan Bradley
2023-12-23execvp expects the program itself as the first argumentJonathan Bradley
2023-12-23loading scenes and projects can now be done via argsJonathan Bradley