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2025-11-18pke: static-ui pixel size in UV != screenJonathan Bradley
2025-08-22pke: trailing commas in gltfsJonathan Bradley
2025-08-22pke-editor: EntType create != collision callbackJonathan Bradley
2025-08-21pke: embed shaders in executableJonathan Bradley
2025-08-19pke: ui box type button imageJonathan Bradley
2025-06-12pke: move ui colors to instance bufferJonathan Bradley
2025-05-20pke: serialization overhaul + embedded assetsJonathan Bradley
2025-04-08pke: add bounding region to glyphs for ui overdrawJonathan Bradley
2025-03-04pke: base-ui frag shader use correct dimensionJonathan Bradley
2025-02-28pke: checkpoint: vk renames + first-pass uiJonathan Bradley
Renamed pipeline and descriptor names to be more self-descriptive. UI work is not done, and will not record. Needs vulkan items created (buffers).
2025-02-27pke: generate mtsdf for individual svgsJonathan Bradley
2025-02-13pke: add FontRenderSettings + first pass advanceJonathan Bradley
2025-02-06pke: glyph attribute offsets + cleanupJonathan Bradley
2025-02-05pke: mtsdf displays, bypass fg/bg not workingJonathan Bradley
2025-02-04pke: chkpt: text rendering, no errors but blankJonathan Bradley
2025-02-04shader: rename variableJonathan Bradley
2025-01-23pke: first-pass 2d overlay render pass scaffoldingJonathan Bradley
2025-01-08first-pass replace cmake with makeJonathan Bradley
2023-12-27rename textureJonathan Bradley
2023-10-02instancing now works as intendedJonathan Bradley
2023-09-28add torus and update models to not include vertex colorJonathan Bradley
2023-09-20present fragment shader references samplerJonathan Bradley
2023-09-20add plane modelJonathan Bradley
2023-09-18texture pipeline passes creation validationJonathan Bradley
2023-09-18checkpoint - first pass create texture pipelinesJonathan Bradley
2023-09-14Load model textures checkpoint.Jonathan Bradley
Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs
2023-09-12load gltf files - no shaders yetJonathan Bradley
2023-08-25Recreate swapchain and use MAX_FRAMES_IN_FLIGHTJonathan Bradley
Several changes here - use MAX_FRAMES_IN_FLIGHT - recreate swapchain at appropriate points or events - don't need sampler in shader for present because we don't have any other viewports to render yet. (scaling not implemented, etc) - nothing to bind because nothing exists yet - should be ready to implement imgui
2023-08-15add shadersJonathan Bradley