| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-11-18 | pke: static-ui pixel size in UV != screen | Jonathan Bradley | |
| 2025-08-22 | pke: trailing commas in gltfs | Jonathan Bradley | |
| 2025-08-22 | pke-editor: EntType create != collision callback | Jonathan Bradley | |
| 2025-08-21 | pke: embed shaders in executable | Jonathan Bradley | |
| 2025-08-19 | pke: ui box type button image | Jonathan Bradley | |
| 2025-06-12 | pke: move ui colors to instance buffer | Jonathan Bradley | |
| 2025-05-20 | pke: serialization overhaul + embedded assets | Jonathan Bradley | |
| 2025-04-08 | pke: add bounding region to glyphs for ui overdraw | Jonathan Bradley | |
| 2025-03-04 | pke: base-ui frag shader use correct dimension | Jonathan Bradley | |
| 2025-02-28 | pke: checkpoint: vk renames + first-pass ui | Jonathan Bradley | |
| Renamed pipeline and descriptor names to be more self-descriptive. UI work is not done, and will not record. Needs vulkan items created (buffers). | |||
| 2025-02-27 | pke: generate mtsdf for individual svgs | Jonathan Bradley | |
| 2025-02-13 | pke: add FontRenderSettings + first pass advance | Jonathan Bradley | |
| 2025-02-06 | pke: glyph attribute offsets + cleanup | Jonathan Bradley | |
| 2025-02-05 | pke: mtsdf displays, bypass fg/bg not working | Jonathan Bradley | |
| 2025-02-04 | pke: chkpt: text rendering, no errors but blank | Jonathan Bradley | |
| 2025-02-04 | shader: rename variable | Jonathan Bradley | |
| 2025-01-23 | pke: first-pass 2d overlay render pass scaffolding | Jonathan Bradley | |
| 2025-01-08 | first-pass replace cmake with make | Jonathan Bradley | |
| 2023-12-27 | rename texture | Jonathan Bradley | |
| 2023-10-02 | instancing now works as intended | Jonathan Bradley | |
| 2023-09-28 | add torus and update models to not include vertex color | Jonathan Bradley | |
| 2023-09-20 | present fragment shader references sampler | Jonathan Bradley | |
| 2023-09-20 | add plane model | Jonathan Bradley | |
| 2023-09-18 | texture pipeline passes creation validation | Jonathan Bradley | |
| 2023-09-18 | checkpoint - first pass create texture pipelines | Jonathan Bradley | |
| 2023-09-14 | Load model textures checkpoint. | Jonathan Bradley | |
| Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs | |||
| 2023-09-12 | load gltf files - no shaders yet | Jonathan Bradley | |
| 2023-08-25 | Recreate swapchain and use MAX_FRAMES_IN_FLIGHT | Jonathan Bradley | |
| Several changes here - use MAX_FRAMES_IN_FLIGHT - recreate swapchain at appropriate points or events - don't need sampler in shader for present because we don't have any other viewports to render yet. (scaling not implemented, etc) - nothing to bind because nothing exists yet - should be ready to implement imgui | |||
| 2023-08-15 | add shaders | Jonathan Bradley | |
