| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-01-23 | pke: first-pass 2d overlay render pass scaffolding | Jonathan Bradley | |
| 2025-01-08 | first-pass replace cmake with make | Jonathan Bradley | |
| 2023-10-02 | instancing now works as intended | Jonathan Bradley | |
| 2023-09-28 | add torus and update models to not include vertex color | Jonathan Bradley | |
| 2023-09-20 | present fragment shader references sampler | Jonathan Bradley | |
| 2023-09-18 | texture pipeline passes creation validation | Jonathan Bradley | |
| 2023-09-18 | checkpoint - first pass create texture pipelines | Jonathan Bradley | |
| 2023-09-14 | Load model textures checkpoint. | Jonathan Bradley | |
| Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs | |||
| 2023-08-25 | Recreate swapchain and use MAX_FRAMES_IN_FLIGHT | Jonathan Bradley | |
| Several changes here - use MAX_FRAMES_IN_FLIGHT - recreate swapchain at appropriate points or events - don't need sampler in shader for present because we don't have any other viewports to render yet. (scaling not implemented, etc) - nothing to bind because nothing exists yet - should be ready to implement imgui | |||
| 2023-08-15 | add shaders | Jonathan Bradley | |
