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+#ifndef PKE_EDITOR_EDITOR_TYPES_HPP
+#define PKE_EDITOR_EDITOR_TYPES_HPP
+
+#include "scene-types.hpp"
+#include "pk.h"
+
+// TODO editor state (scene vs level)
+struct editor_master {
+ pke_scene *active_scene;
+ pk_str target_scene_path;
+ bool shouldLoadScene = false;
+ bool shouldSaveScene = false;
+};
+extern struct editor_master editor_mstr;
+
+#endif /* PKE_EDITOR_EDITOR_TYPES_HPP */