diff options
Diffstat (limited to 'assets/shaders/texture.frag')
| -rw-r--r-- | assets/shaders/texture.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/assets/shaders/texture.frag b/assets/shaders/texture.frag new file mode 100644 index 0000000..e63995f --- /dev/null +++ b/assets/shaders/texture.frag @@ -0,0 +1,16 @@ +# version 450 + +layout(location = 0) in vec3 fragColor; +layout(location = 1) in vec3 fragTexCoord; + +layout(location = 0) out vec4 outColor; + +layout(binding = 1) uniform sampler2D texSampler; + +void main() { + vec4 color = texture(texSampler, fragTexCoord.xy); + if (color.w == 0) { + discard; + } + outColor = color; +} |
