diff options
Diffstat (limited to 'assets/shaders/glyph.frag')
| -rw-r--r-- | assets/shaders/glyph.frag | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/glyph.frag b/assets/shaders/glyph.frag new file mode 100644 index 0000000..90186a3 --- /dev/null +++ b/assets/shaders/glyph.frag @@ -0,0 +1,24 @@ +# version 450 + +layout(location = 0) in vec4 in_fg_color; +layout(location = 1) in vec4 in_bg_color; +layout(location = 2) in vec4 in_sprite_region; +layout(location = 3) in vec2 in_uv; +layout(location = 4) in float in_width; + +layout(location = 0) out vec4 out_color; + +layout(binding = 1) uniform sampler2D mtsdfSampler; + +float median(float r, float g, float b) { + return max(min(r, g), min(max(r, g), b)); +} + +void main() { + vec2 atlas_coord = (in_uv - in_sprite_region.xy) / in_sprite_region.zw; + vec4 msd = texture(mtsdfSampler, atlas_coord); + float sd = median(msd.r, msd.g, msd.b); + float screenPxDistance = in_width * (sd - 0.5); + float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0); + out_color = mix(in_bg_color, in_fg_color, opacity); +} |
