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authorJonathan Bradley <jcb@pikum.xyz>2024-11-14 14:46:23 -0500
committerJonathan Bradley <jcb@pikum.xyz>2024-11-14 14:46:23 -0500
commitb2548ba4ce295fcd94a50123fb543fac2ef2bc33 (patch)
tree444a32abb4a094c4fa2f7bc9a95aa86963ad4110 /src/player-input.hpp
parentb1d926361b9d613ad712ad161f9a8b7ccab4551d (diff)
add pk.h and major pkmem refactor
Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr
Diffstat (limited to 'src/player-input.hpp')
-rw-r--r--src/player-input.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player-input.hpp b/src/player-input.hpp
index 59d2c75..e3d3501 100644
--- a/src/player-input.hpp
+++ b/src/player-input.hpp
@@ -2,13 +2,13 @@
#define PKE_PLAYER_INPUT_HPP
#include "game-type-defs.hpp"
-#include "macros.hpp"
+#include "vendor/pk.h"
#include <cstdint>
TypeSafeInt_H(InputActionSetHandle, uint8_t, 0xFF);
-TypeSafeInt_Const_Expr(InputEventHash, uint16_t, 0xFFFF);
+TypeSafeInt_constexpr(InputEventHash, uint16_t, 0xFFFF);
const InputEventHash PKE_INPUT_HASH_EVENT_TYPE_CURSOR_ENTER = InputEventHash {0x0001};
const InputEventHash PKE_INPUT_HASH_EVENT_TYPE_CURSOR_POS = InputEventHash {0x0002};