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authorJonathan Bradley <jcb@pikum.xyz>2023-10-31 12:46:09 -0400
committerJonathan Bradley <jcb@pikum.xyz>2023-11-15 13:13:25 -0500
commitf2c808b1235b9d76e4d4753c025f404e7736ca3c (patch)
tree34100f4a05d6feb40474c50f1d3539611b0016ba /src/main.cpp
parent18e65823663af6e2a1472b66486526a23d5e9c30 (diff)
use model for collision + refactor physics init and rigidbody creation
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index c8c8a0d..045fdfe 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -6,6 +6,7 @@
#include <thread>
#include <csignal>
+#include "physics.hpp"
#include "player-input.hpp"
#include "asset-manager.hpp"
#include "ecs.hpp"
@@ -32,6 +33,7 @@ int main() {
fprintf(stdout, "PKE ENTERING\n");
try {
AM_Init();
+ Physics_Init();
Game_Init();
ECS_Init();
CreateWindow(&windowProps);
@@ -126,6 +128,7 @@ int main() {
Event_Teardown();
EntityType_Teardown();
PkeInput_Teardown();
+ Physics_Teardown();
ECS_Teardown();
AM_DebugPrint();
AM_Teardown();